The font used is Cooper Black. Size 120 pt, and it's rendered sharply. It might not look like it to the untrained eye but I was in a big hurry. I spent two and a half hours I could have been writing working on this in Photoshop so I was cutting corners with that in...
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Steady as She Goes
Zavodia Map I'm not worried about finishing the next phase of this one, even though I had to start over on a few parts and do a few experiments. The terrain textures should look a lot better as a result. I'm surprised it's come to this but I'm actually a bit more...
Learning With the New Map
There's been plenty of progress on the 'Above Seal Level' portion of the new map, but it's bringing up some issues that I need to address sooner rather than later. This is the first time I've worked on something from scratch using only photoshop. Even the outline of...
Continuation of the New Map
I'm mostly satisfied with the landmass placements now. The original remake had too many islands, at least in the sense that there were no 'barren' coastlines like on Earth. That felt unrealistic, and I wasn't going to lean on one of the plausible lore explanations...
Coming Up This Week
I really wanted to do another tour of the Heinrich today since I made some hefty changes recently, but I'm out of time to work on a larger post like that. It's better to do those in the late morning or afternoon when I won't be rushing and I can get the right...
Start of the New Map
I'm getting excited about this. I've never tried making a height map before. While I didn't plan to originally, I'll need a lot of different variants of this dual continent, and height maps are extremely useful for the things I'm planning. It's not just going to be...
Some Art on the Side
I need art assets. That always got me going back in the day. There’s a lot of non-marketable artwork I could post to help illustrate just how helpful that stuff was with writing, but it’s not really worth the effort. I need new, better, entirely ZAP focused artwork. As for how to get it, for starters, I’m going to be looking for opportunities to get back into practice, myself. I really should hire someone but my budget’s not quite flexible enough for the kind of artist I’d like to partner up with. Besides, people are more helpful to those who help themselves first. I should be working on all of this on my own for the time being. I’ve got a few spare brain cells left to pick up a few more skills, so I’ll use those to cover my bases for a while.
There are so many ideas floating around in my head, too. Little things that can help certain projects along and help with worldbuilding and the like. The worst part about working alone isn’t how much work you have to do, it’s how much work you have to stop yourself from doing. It’s incredibly easy to get completely sidetracked by one decent sounding idea. I’m trying to be careful about that, but it’s the biggest obstacle I’m facing. It’s even worse than writers block, since I can always brute force a draft if I really need to. Just give me some alcohol and some mood music and I’ll come up with something. Guaranteed.
Also, I’m going to try to get the next LGT Editing session up tomorrow but it’s Clan Battles season in WoWs so I won’t have as long to poke at it as I’d like. Honestly Monday is probably a better time to work on it, but if I can get it done sooner, I’m certainly going to try. Sometimes I get lucky and go into things with a lot of momentum, or they turn out easier than I expect. In those cases I can churn things out a lot faster. It just depends.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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