2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
A Word on Heinrich and Short Stories
I almost got the Heinrich updates finished, but I knew I was going to run out of time when I got the urge to replace a few old systems. I’m not just trying to cut down on the number of mods used in the build, but also the size of the mods. With the goal of eventually publishing these ships to the workshop, it’s important to make them not just aesthetically pleasing, but also user friendly as far as requirements go. The fewer mods and the lighter said mods are, the better. I might try again tomorrow since I’ll have most of the afternoon to poke at it, but for tonight, just know that there’s a hold up. The good kind. The, “Oh there’s so much more I can improve here,” kind.
Yesterday I mentioned doing short stories on the blog. I intended to do this eventually from near enough the beginning of the blog, I just had other priorities starting out. Things like making sure posting daily was even a routine I could manage was one of the big ones, and I even gave up on that at one point. Of course, when you don’t have to post everyday, you’re going to have multiple ‘meh’ days in a row. Next, you get used to not posting. After that, you find it’s even harder to write than usual. Whatever you’re not doing, you’re in the habit of not doing it, so things just keep piling on from there until you get crushed and a whole month goes by with not so much as a peep. Never again–unless there are health or technical problems.
Anyway, I mentioned that so I could go ahead and confirm that this short story idea is happening. The only thing I’m trying to figure out now is which one I want to start with first. I don’t tend to make up new stories on the fly; I’ve got a backlog that almost matches my age. It’s better to just pluck something out from there that seems like a good fit and run with that. Right now I’m leaning toward a story about two army deserters inadvertently shifting the war in their side’s favor. I’ll bet money it’s not an original idea but I’ll also bet money that I can make a ‘fleeing victory’ scenario a lot more interesting in a setting like Praedia. Look forward to it.
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Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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