2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Thumbnails Finished
The thumbnails for the Admiral Hipper, Cosmo Messer F2, and the KM-3s missile are finished. A bit rushed but they all look decent enough, especially the F2. Have a look. I also squished the frames a little to give the subjects more screen space. Once again, I think...
Cosmo Messer F2 Progress
It's pretty much finished. Unfortunately there are still some workshop related things I need to do and I don't quite have enough time for all of that tonight. Hopefully I'll have it sorted by tomorrow or sometime in the middle of the week, but if not, next weekend at...
Clan Battles Went Well (11/22)
Clan Battles went pretty well yesterday. At least I think so. I wasn’t stuck in a destroyer the whole time like I expected.
It’s not all good news.
There’s just no way for me to make Shikishima work this season. She’s just not meant for Clan Battles and no combination of equipment and commander skills can really bring her up to Yamato’s level. The latter ship is just too well balanced while also meeting the most important gunnery thresholds. Shikishima’s guns are significantly bigger, but Yamato has more of them, they’re more accurate, and most importantly, everyone knows that. Yamato has the psychological factor going for her; she doesn’t just overmatch most other ships, she can reliably hit them.
So whenever our primary battleship mains aren’t slotted in I’ll be volunteering with Yamato since she just works. There are no aircraft carriers and only a few Dutch cruisers showing up, so Shikishima’s superior AA is kind of a moot point. She only really wins out in the secondary guns department, and that’s something you have to build into to get even passable results … and that just leaves her six twenty-inch guns even less accurate, since you’re giving up the aiming systems modification for the secondaries mod. Once again, Yamato has the edge.
It’s also nice to get good, honest feedback that’s to the point and specific enough to remember.
There’s not a lot to say for Monday. I don’t know when Sunday and Monday switched on being my ‘do almost nothing and relax’ day, but here we are. I’m expecting to have something finished by tomorrow, whether that’s Fleeing Victory #11, an LGT Editing session, or just … something worth mentioning. We’ll see.
That’s all for now.
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Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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