2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Improving the Cosmo Messer (Space Engineers)
I want to put the Prinz Heinrich up on the Steam Workshop, but I’m not going to be able to do that as soon as I’d like. First I need to upload the Cosmo Messer, preferably the modless base model. That’s going to take a bit longer since there’s more testing I need to do.
On the bright side, that thing was built with internal thrusters in mind, and even with the modded thrusters all swapped out for hydrogen thrusters, the propulsion is set up just fine. In fact, I only needed a few sets of thrusters placed outside. I chose the six downward facing thrusters for this since aesthetically that looks good and doesn’t clutter up the frame.
As for what needs testing?
Everything else.
The weapons ‘work’ but I don’t know if the whole conveyor system is set up properly and I won’t until I plop the Cosmo Messer down in survival mode and start blasting.
I also added a connector to the bottom of the ship. I really, really didn’t want to have one of these but in my experience, docked ships are far more stable in transit when using a connector than magnetic plates. Fortunately there was plenty of room for one. This will necessitate some small modifications to the Heinrich’s hangar, since the connector is more toward the rear of the ship and doesn’t protrude.
One weakness of the unmodded Cosmo Messer is its complete reliance on hydrogen engines. Basically it’s a gas guzzler and doesn’t have great range. Ion engines are still a possibility to ease that, but they’re annoying to work with.
Atmospheric thrusters (jet engines) only work in atmosphere and have to have an exposed intake. It’s not that hard to do, but working them into the design for an advantage I’ll only get planet-side isn’t worth it on the base model. What I like so much about the current build is that all the upward and sideways facing thrusters are on the inside, so atmospheric thrusters aren’t likely to make it into the design.
Anyway, I’ll be poking at this on and off for the next few days to try and finish it up, and we’ll see how it turns out.
Post note: This is a modless version of the Cosmo Messer I’m aiming to upload to the Steam Workshop … but Scratch and Edge Be Gone! is still a must.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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