M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
M.A.S.S. Builder - WIP 0.11.0 Tentative Balance Changes - Steam NewsWith weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0. With weeks of new things being shown, we'd like to dial back...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER
M.A.S.S. Builder - WIP 0.11.0 New Bullet Shooter PILE BUNKER - Steam NewsWelcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! PIle Bunker is a MELEE Bullet Shooter, having...
M.A.S.S. Builder: WIP 0.11.0 New Energy Shooter Model Preview
M.A.S.S. Builder - WIP: 0.11.0 New Energy Shooter Model Preview - Steam NewsWelcome back to another weekly WIP update. It’s a short one this week, featuring some weapon parts of the upcoming new shooter PRISM. We designed these things to look like they’re particle...
Space Engineers: Figuring Out the Look
I spent some time poking around in photoshop today. Sadly I don’t use it often enough to be comfortable with it yet, but some progress is better than none.
The real issue is I’m not sure what kind of style I want to use for the workshop images. It’s a kind of branding and it’s somewhat important for long term recognition.
I’m thinking something with top and bottom banner ‘bars’ to really hem in the subject of the image and give plenty of room for text.
The unit name would be on the bottom like so and the faction and probably their flag/icon would be at the top. Something like that.
This is a pretty rough placeholder and I’ll get back to work on it over the weekend, but for now I thought it was a good idea to show some progress.
As an aside, the Cosmo Messer is a lot more nimble than I remembered. Its braking ability isn’t great, especially once it’s going over 30~40 or so, but it can reach those speeds very quickly, and low speed maneuvers are pretty effortless. Basically the ship’s got good responsiveness, and I haven’t flown anything that handles its own momentum at high speeds well. Not yet anyway.
One last little note: Something wonderful happened while I was testing the SEToolbox. There are some old blueprints like my Graf Zeppelin build from well over a year ago that I managed to import.
The older ship blueprints almost never load in game, so this was my last hope of saving any of them. Thankfully, it worked perfectly and didn’t mess up the save file. After having a look around I saved a new blueprint of it and now one of my old ships is officially revived, albeit with a lot of missing and loose parts. It has a lot of areas that need patching, but after I fix her up I’ll post some screenshots.
I’m going to try the same thing for the other ships if this works for them, too.
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Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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