The Praedian Records

J.G. Phoenix

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Space Engineers Updates

I've finished a decent number of projects since 2024, but I haven't been updating the site with that information. Time to fix that. Steam Workshop::Space Battleship Yamato 2199 V1This Yamato is based on the 2199 version of the ship. Started in November 2023 with 16...

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I’m Awake

2024 was easily the worst year of my life and a bit of that misery followed me into 2025. Fortunately, it's starting to taper off now. What this means for PR is that I'll be actively working on the site again. Posts will be a regular thing again, but I should point...

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

Quick Update

This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...

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The Future of Space Engineers 2022

by | Jun 6, 2022 | Blog, Space Engineers

https://blog.marekrosa.org/2022/05/space-engineers-future.html

The Highlight

AI in this game is what people tend to want after an ‘Empyrion-like’ survival experience and stability fixes across the board. This is the same camp I’m in. Honestly I don’t think this game has much room left for stability improvements in the current engine, so I don’t get too hung up on that, and if I want an Empyrion experience, I’ll try playing Empyrion again.

AI is one of those areas that could really open this game up even more. Having that kind of built in foundation for even slightly autonomous grids could also help in areas Keen hasn’t even considered.

There have been a lot of scripts and mods to help bring AI features and functionality into the game, but between modders not maintaining their mods through major updates, and others simply moving onto other things, there’s rarely a consistent long term solution that works for everyone or addresses every need.

For myself, I’d like grids I’m not piloting to be able to follow grids I am piloting, perform specific maneuvers, and for smaller AI grids to be able to launch and dock along precise paths. There have been scripts that attempted all of this, as well as some being worked on and maintained right now, but the technical problems can come in torrents. Making certain functionality a part of the base game should make scripts and mods involving AIs work better, more consistently, and with less of a performance impact.

However Keen goes about this, the modding community is going to carry that foundation as far as this game engine and the game’s API allows. That’s what I’m really excited about. First Keen releases something new and interesting, and then the modders take it to the next level. It’s great and I can’t wait to see how that manifests the next time around.

Community Guides

I’d love to try my hand at making mods or even scripts for the game, but admittedly that’s a bit beyond my skillset right now. The more guides, the better.

DLC Price Increase

The fact that all DLC in this game isn’t free makes a surprising number of players really mad for some reason, so seeing a 1 dollar price increase (justified by the increasing amount of content contained in those dlcs) is probably a bad sign. I can’t look at a Keen news update or watch a stream without someone whinging about these kinds of things.

You hate to see it.

Closing

I didn’t see any bad news here or anything worrying, so the amount of complaints I saw, both on the dev blog, and on Steam, were frustrating. I get that the game’s got plenty of problems, but hey, they’re hiring! It’s everyone’s chance to try and get in there and improve the game and get paid doing it.

That was a bit facetious, but I’m also being slightly serious. There are way more avenues these days to try and address problems in our favorite games, and we’ve got more direct lines of communication with them. People are using that to whinge constantly instead of being proactive and productive. It’s sad to see.

As far as I’m concerned, bring on the AI! If and when I understand things enough to contribute more than just grids and mechanical designs, I will.

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Recent Pinned Posts

I’m Awake

2024 was easily the worst year of my life and a bit of that misery followed me into 2025. Fortunately, it's starting to taper off now. What this means for PR is that I'll be actively working on the site again. Posts will be a regular thing again, but I should point...

read more

Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

Quick Update

This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...

read more

Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

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