M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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Current Projects Updated 6/10
It’s only a couple of minor changes, but I’ll try to go over them really quick.
General
In general I’m going to be quantifying my progress in whatever areas I can. That means that if I’m in a stage of an active project where I can gauge the work left to completion, I’ll post a progress bar highlighting the current task directly beneath the project that task is tied to.
Now for specifics.
Lydia’s Golden Treasury
I want to get that 1st draft finished up this month. I know some people prefer to use word count plugins to track their writing progress, but chapters don’t have specific word count goals. They can range anywhere from 6k to 12k words.
Posting my current word count isn’t as precise as judging how many scenes I’ve got left to write and basing my progress on that, so Lydia’s Golden Treasury and any other written projects will just get progress bars.
Fleeing Victory
I’m not working on this at the moment since there are much bigger priorities right now, so I’ve taken it out of the Current Projects section. The same thing will happen to anything that gets temporarily shelved. Likewise, it’ll go right back up once I start working on it again.
Artorius and Remnants
These are the two most serious and challenging projects on the list by far and I’m not sure I’m going to have any interesting updates for these over the summer. While neither project requires it (debatable), both would benefit immeasurably from me brushing up on my digital art skills again. Among other things.
While I’d like to do that, making artwork can be extremely time consuming, especially working alone. It could easily take up more time than the rest of these ongoing projects combined. I still want to do it, but it’s something to approach carefully. Just diving in is going to lead to a burnout and I can’t have that right now.
Space Engineers
I added the logo so all of those progress bars at the bottom are clearly tied to Space Engineers.
Admiral Hipper
There is one major and one minor change I need to make to the Hipper before she’s ready for prime time. The major change is the main drive (engine). I need to finalize the design with a fair compromise between PCU and aesthetics. The minor change is the ship’s scripts, its suite of ‘software’ essentially.
The Hipper class is intended to use the same scripts across all of the different hulls. That means finishing the scripting portion of this isn’t a high priority and doesn’t necessarily preclude the ship from becoming a full workshop upload. I would just need to update the blueprint on the workshop later on with the final tweaks.
All of that to say the ship is near enough to 100% that I don’t think it needs to be on the projects list anymore, same as the Cosmo Messer.
Closing
That’s the update in a nutshell. I’m going to be as precise as I can with the progress bars wherever I use them, but ultimately, they’re just progress bars, not timetables.
Recent Pinned Posts
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