2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Subcannons are Coming
I stayed up way too long chipping away at a few projects, so I didn’t have the energy for Clan Battles again, but all in all I think it was worth it. I even got to test a suggestion by one of the commenters from cheerkin’s ASF drone page.
Since the landing code on the drone is a bit hit or miss(crash), pairing it with arguably the best automatic docking script in the game could solve the problem. It would even give me more reliable pathing options and unique landing spots. The problem is that there’s a difference between pairing programs and combining them. The latter would have been more desirable, but I don’t even begin to comprehend either of those programs. The best I could do for now was to see where and how they interfere with each other visually, try to compensate, and take some notes for posterity.
The reason I’m looking into this again now is because the Kaisers use a weapon called a ‘subcannon.’ The official name is grafschwerter or grafenschwerter depending on the model. This weapon is essentially the combination of a drone and railway gun. To get it to work, the subcannons have to be able to detach from the mothership, participate in a multangular attack, and then return to dock on command. It’s all got to work from the helm or command station of the ship in question.
The first ship the Kaisers have that will have subcannons is the Prinz Eugen. Others include the Bismarck class battleships, and the Graf Zeppelin. I can post pone work on the Eugen until the subcannon design and programming is finished, but that would probably mean skipping over to Seydlitz, which I’m not sure I’m ready for either. Converting the Hipper hull into something that can comfortably carry more than 20 Cosmo Messers, or a combination of them and other Kaiser ships, is way too daunting right now. I still have to design the other planes and make sure they’re roughly compatible with the same connectors and platforms as the Messers.
Daunting, I tell you.
Anyway, I know this is mostly Space Engineers talk, but that’s not all I’m working on. I’ll try to branch out with other topics once the Cosmo Messer F and the Admiral Hipper are finished and uploaded to the workshop.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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