The Praedian Records

J.G. Phoenix

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

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Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

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Expanding Kaiser Lore

One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...

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Space Engineers: Cosmo Messer T Progress

by | Apr 23, 2023 | Journal, Space Engineers

I’m currently working on the Cosmo Messer F2 and the Ts. The F2s are just an upgraded, printable version of the original F model (henceforth referred to as the F1). Aside from having exposed hydrogen tanks on the ventral side and an offset connector to compensate, it’s a superior build to the F1s. The T model is based on the F2, but it’s designed for carriers. The Hipper currently carries up to 12(14) Messer F2s while carriers like the Seydlitz can handle up to 27 Messer Ts.

Cosmo Messer T with unpainted Seydlitz in the background

I decided I’m going to make two versions of the Cosmo Messer T. Both are going to have the exact same designation, but the second version is going to be an Autopillock variant with no scripts or QoL features in the cockpit that aren’t essential for operations: it’s essentially a drone dressed up as a manned unit. This is to get around a couple of problems I’ve been having designing the blasted things.

Autopillock is a very advanced automation script, so the ‘APck Messer T’ is going to take a fair bit longer than the normal version to finish. If you look closely, you’ll see merge blocks on the wings in the picture above. Those are ordnance hardpoints. Now there are four potential missile setups currently available (that I know anything about), the gyroscope/custom turret controller method, the (new) AI blocks method, the Whip WHAM method, and the APck method. The APck variant of the Messer T is going to use the APck method, which is something I’ll need extensive testing for. The normal manned variant is going to use either the AI blocks method, or the Whip’s WHAM script, whichever I like more after testing. That same method will also be used on the F2s.

Once the missile system is in place, the F2s will be complete and I’ll know the manned T model will always be compatible with whatever weird ordnance I come up with for the F series. Long story short, standardization in practice.

More to come.

Soon

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

read more