M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
M.A.S.S. Builder - WIP 0.11.0 Tentative Balance Changes - Steam NewsWith weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0. With weeks of new things being shown, we'd like to dial back...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER
M.A.S.S. Builder - WIP 0.11.0 New Bullet Shooter PILE BUNKER - Steam NewsWelcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! PIle Bunker is a MELEE Bullet Shooter, having...
M.A.S.S. Builder: WIP 0.11.0 New Energy Shooter Model Preview
M.A.S.S. Builder - WIP: 0.11.0 New Energy Shooter Model Preview - Steam NewsWelcome back to another weekly WIP update. It’s a short one this week, featuring some weapon parts of the upcoming new shooter PRISM. We designed these things to look like they’re particle...
Armored Core Is Back
I had no idea it was going to be so hard to find the time and energy to post about it after actually playing Armored Core 6. I was pretty much going through the first chapter in the campaign right up until I went to sleep.
Anyway, here’s how it started.
And here’s how it’s going.
It’s funny how the doom chopper from the start of the game gave me way more trouble than the ‘super fast siege tank’, or the Juggernaut as they call it. Even once my backup bailed on me, staying on that thing’s flank wasn’t hard. The doom chopper always had the option to fly out past the mission area boundary and keep me stuck directly in front of it.
So far I’m really liking the game. The controls are definitely a point of praise. I picked them up in about twenty seconds and aside from the expected slipperiness that comes with piloting a mech with a lot of momentum behind its movements, the handling is excellent. The only thing I needed to change was the y-axis camera settings. Most people tilt the stick up to look up and down to look down, but I learned how to play nearly all 1st and 3rd person games with that reversed.
This isn’t a review or anything like that; I haven’t gotten nearly far enough to even consider judging the game as a whole. I already made that mistake with Code Fairy and there won’t be any repeats. Instead, until I feel like I’ve got the full scope of the game, its strengths and weaknesses as a game figured out, I’ll just be posting occasionally about my progress through the game and my AC customizations. It’s the same thing I wanted to do with M.A.S.S. Builder. I probably still will for that game, too.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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