Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
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Thumbnails Finished
The thumbnails for the Admiral Hipper, Cosmo Messer F2, and the KM-3s missile are finished. A bit rushed but they all look decent enough, especially the F2. Have a look. I also squished the frames a little to give the subjects more screen space. Once again, I think...
Cosmo Messer F2 Progress
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Prepping the Messer F for the Workshop
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Missing My Gundam Games
GBO2
I got some new controllers as a gift. This time they’re direct from Sony, so I’m hoping they’ll work properly for at least a few months. That should give me time to poke around in GBO2 some more.
GBO2 is a game I used to play a lot and there was a lot of good content I could have, should have, and would have put up on the site if not for various factors, including controllers constantly malfunction. I think I’ve bought six of them in the last few months? I don’t know, it’s just a pain.
Anyway, I still like the game and want to get good at it again so I can record matches and upload them. GBO2 was the earliest game associated with the Praedian Records and I’m not tossing it aside now.
Code Fairy
I really want to do the follow up I was planning for this game in November but between some off-brand controllers having the same input problems, and having other priorities, it’s been tough. I wanted a few days of just not thinking about any of this so I could catch up on lost sleep and recharge, so starting tomorrow I’m going to look for opportunities to finish that follow up. Though, it might be better to just do an all in one article that just goes over everything. We’ll see how I’m feeling.
War Thunder
Sadly, the only reason I’m poking at the game these days is to eventually unlock certain ships and/or planes. Better to chip away at it little by little than to constantly be disappointed by seeing zero progress after zero playtime.
In the meantime, I wanted to test out the new controllable sea planes. I like the idea, but it’s pretty early in development and it feels like it, too.
You can activate the catapult, which has the machine aiming the plane wherever you’re looking, just like the torpedo mounts. Trouble is, I can’t find a way to deactivate it. So it just stays active until you launch the plane. There doesn’t seem to be a way to cancel it.
Once the plane is in the air, a new quirk emerges. You can switch back and forth between controlling the ship and controlling the plane. Hell, you can even land the plane on the water if you want. I tested this, but unfortunately the next quirk kind of ruined it for me. The plane likes to cruise, so it’ll just keep going in whatever direction you send it. It won’t follow the ship or try to stay out of danger. It’ll just keep its altitude and course at a speed that keeps it stable and airborne.
This is why Praedian ships have special arms that catch low speed aircraft; no need for a water landing and pickup.
It was kind of funny when I landed it on the water near the Prinz Eugen, brought it to a complete stop, switched back to the ship, and then saw the little sea plane racing across the waves, refusing to gain altitude or stop. It’s really weird to watch.
“Zu nah! ZU NAH!”
Anyway, I like the feature overall, especially since these planes can lay smoke for their motherships, scout, drop small payloads on targets, or fight other planes. It’s not an important addition to the game but it’s definitely a welcome one.
That’s all for now.
Recent Pinned Posts
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Quick Update
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Cosmo Falcon Spotted (Yamato WIP)
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Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
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Project Wingman Development Continues
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