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I figured out what my second article for this month is going to be, but I don’t have enough time to finish it for my daily quota, so I’ll have it up sometime in the morning. (Sleep was never an option) I’m also going to try and wrap up FV1’s second part tomorrow to round out the chapter; it will be a two parter instead of the usual three. That leaves me about three days to figure out The Golden Ticket. That’s about half the time I really need, but let’s see what I can do anyway.
It’s not an ideal situation to be in, but this month has been really bad for concentration and a smooth workflow. I’ll elaborate on that a bit later.
Despite how much 2022 is scratching the chalkboard for me, I can’t help but feel like the things it’s driving me to do will be beneficial looking back. The article I’m writing has a name that isn’t far removed from this one, so hopefully baring all of that out will help me and anyone else who reads it. For now, I’ve got to finish organizing my thoughts because the next four days are going to be pure hell. There’s no turning around; I just have to keep going straight through until it’s over.
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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