Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
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Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Thumbnails Finished
The thumbnails for the Admiral Hipper, Cosmo Messer F2, and the KM-3s missile are finished. A bit rushed but they all look decent enough, especially the F2. Have a look. I also squished the frames a little to give the subjects more screen space. Once again, I think...
Cosmo Messer F2 Progress
It's pretty much finished. Unfortunately there are still some workshop related things I need to do and I don't quite have enough time for all of that tonight. Hopefully I'll have it sorted by tomorrow or sometime in the middle of the week, but if not, next weekend at...
Space Engineers: Cosmo Messer T Progress
I'm currently working on the Cosmo Messer F2 and the Ts. The F2s are just an upgraded, printable version of the original F model (henceforth referred to as the F1). Aside from having exposed hydrogen tanks on the ventral side and an offset connector to compensate,...
Prepping the Messer F for the Workshop
I ran out of time to work on the thumbnail for the Messer F workshop upload, but I did manage to iron out one last issue with the build. I managed to cover up the inside of the landing gear socket so the internal thrusters aren't visible. I had to relocate a few...
Finished: Halo The Fall of Reach
It was a good read. I’ve always got my little nitpicks but that goes with everything, especially my own writing.
What stands out the most for me in Halo The Fall of Reach are the differences between the invasion of Reach in this book versus the game. Seeing how this book came out nine years before the game, Halo: Reach (the game) is the one making the retcons. What’s weird about that is that I actually kind of prefer the book’s version of events. A lot of things in the game feel like so much padding compared to other Covenant invasions.
Still, before I read Halo The Fall of Reach, I might have argued that the events established in the games should supersede the books. It’s the same argument I would use with the Star Wars movies superseding any contradicting elements in the books.
Quality is beholden to no medium, though. So how do I feel about it now? I’m not sure. I’m not just saying that because the new Star Wars movies are terrible, and it’s not even because some of the more recent Halo games have been less than the sum of their parts. I just genuinely wonder if books should be lower in the canon pecking order just because ‘the original’ thing was a movie or a game.
There are elements of the game I would keep over the book and vice versa. One example, Halsey in Halo: Reach isn’t as relatable and likeable as she is in the book. She’s not nearly as bad as she is in the tv show, but that’s a whole other can of fish bait. One thing I’d keep from the game over the book is the number of spartans.
It’s not as painful as I thought it would be for them to be missing, but the Spartan IIIs clearly didn’t exist in the lore back in 2001. Even if you crammed them into the book they would have a handful of hours to fight the Covenant vs the multiple weeks shown in the game. I’d prefer something in the middle, like a few days of fighting before everything just falls apart.
I guess that’s what headcanon’s for.
I’m not sure what the next read is going to be but since I mentioned Star Wars, Dark Force Rising doesn’t sound like a bad idea.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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