2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Gearing Up For June
Current Projects
Lydia’s Golden Treasury
At the rate things are going I should have chapter 2’s first draft finished in June. The editing sessions should start again after that and I should have a good workflow established again.
Artorius and Remnants
Right now I’m in the most boring phase of both of these projects: Plotting. It’s going to be easier with Artorius since I already have the general story and events figured out, it’s just filling in the details, figuring out which characters need the most focus, what the story is really all about at its core, etc.
Remnants is trickier because it’s based on some loose ideas and isn’t quite the adaptation that Artorius is. I did figure out something important, though; the hierarchy of entities this setting and its characters are bound to. While it’s not the focus of the main Remnants story I’m working on, there’s a lot I can do with this setting in the future just based on that hierarchy alone.
I hate to be vague but I don’t like getting into specifics this early. It’s just not a good idea.
The Last Command
I was going to start Dune in June, but I’ve got an overwhelming urge to read The Last Command. Dark Force Rising does a really good job of psyching you up for the next entry, even if you’ve ready both previously.
So even though I don’t normally do it like this, I’ll be reading The Last Command next and then Dune in July. No idea after that. I’ve still got some searching to do.
Space Engineers
If I can’t figure out a good look for the Cosmo Messer thumbnail in a few days, I’ll just make a placeholder. I’ve been held back long enough and that upload needs to get done so I can really start focusing on other things.
Also, the Admiral Hipper’s very close to finished. I just have streamline some things, finally settle on what ships the Hipper is and isn’t going to run, and finish programming all the cockpits with the relevant functions. It’s a lot, but if I knew exactly what I was doing I could knock it all out in about six hours.
Since I don’t know what I’m doing, it’ll take considerably longer than that. Probably a few more weeks. That said, I’m tempted to start working on one of the sister ships. Making major hull and layout changes always helped me get insight into prior designs, so it’s not a bad idea for trying to improve the Hipper. It’s just a bit risky since, like with the Cosmo Messer, the more you fiddle with the design, the more you wind up wanting to make broader and bigger changes. It gets out of hand really quickly.
As a general rule, once I start on a sister ship, I’ll make a rule to not make anymore layout changes to the original. Moving furniture around or rearranging a room is one thing. Moving large components around is basically a refit. No refits.
Closing
That should be it for now. I’ll do a follow up to this post if something else comes to mind.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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