Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
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Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Thumbnails Finished
The thumbnails for the Admiral Hipper, Cosmo Messer F2, and the KM-3s missile are finished. A bit rushed but they all look decent enough, especially the F2. Have a look. I also squished the frames a little to give the subjects more screen space. Once again, I think...
Cosmo Messer F2 Progress
It's pretty much finished. Unfortunately there are still some workshop related things I need to do and I don't quite have enough time for all of that tonight. Hopefully I'll have it sorted by tomorrow or sometime in the middle of the week, but if not, next weekend at...
Space Engineers: Cosmo Messer T Progress
I'm currently working on the Cosmo Messer F2 and the Ts. The F2s are just an upgraded, printable version of the original F model (henceforth referred to as the F1). Aside from having exposed hydrogen tanks on the ventral side and an offset connector to compensate,...
Prepping the Messer F for the Workshop
I ran out of time to work on the thumbnail for the Messer F workshop upload, but I did manage to iron out one last issue with the build. I managed to cover up the inside of the landing gear socket so the internal thrusters aren't visible. I had to relocate a few...
Small Update 7/19
Since nothing noteworthy happened today I’m just going to leave a few comments about what I’m hoping to get sorted by the end of the month.
Premiere Pro
I need more practice with video editing, so by late August I want to have at least a couple of new videos in the Video section. It’s not just going to be World of Warships replays. I’m branching out from here even if I have to reach a little. That portfolio’s not going to be built on gaming clips. Not exclusively.
Fresco
This is one of the Adobe programs I’m trying out. It’s working with my stylus well enough, but there’s always a free alternative like SAi if I can’t get the results I want. I’m not too worried about that, though. By this weekend I’ll post whatever test art I’ve made.
Audition
Another Adobe program, a DAW I’m hoping I’ll have time to at least poke around in this week or next. I haven’t worked on music in ages and I’m not sure that will change any time soon, but if it does, it’ll have something to do with Audition. For now I’m just hoping to try it out and see if it’s the right fit for something down the road.
I can’t afford an illustrator, so it’s not like I can afford a composer, either.
Not yet~
Dune
Still reading through it and so far it’s really good. It’s nice to feel a certain way naturally and not be ramrodded toward it like in some kinds of media. It’s also nice to see the effort and I’ll be putting in just as much.
What I’m not sure on is whether I’ll be able to catch up and finish the book by the end of July. I’m only a third of the way through so things are only just starting to really heat up on Arrakis. I’m not sure if it’s better to let this month’s read stretch a bit into August by going at my own pace or pick a couple of days out to try and finish it on time.
A question for later, maybe.
Closing
That’s it for now. Let’s see how things look by this weekend.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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