2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
Space Engineers: Space Battleship Yamato
Uh ... yeah, I'm not sure why I started making this yesterday. I'll do 'inspired' builds, but I never attempt actual replicas. For some perspective, this is sixteen hours of work crammed into about a day and a half. It took me a year to get the Admiral Hipper slapped...
Expanding Kaiser Lore
One of the most annoying things about fleshing out these World War II inspired factions is that there isn't enough territory in the setting to go around. I mean we've got America, the UK, Germany, France, Japan, etcetera. There are only a handful of habitable worlds,...
Cosmo Messer F Upgrades
The main goal of the move from the Cosmo Messer E to the F series is to add more thrusters (where possible), more weapons, and fix some of the stationing issues the E series has. ‘Software’ and registry improvements are also in the works.
Thrusters
A few more internal hydrogen thrusters were added, these ones facing downward. The Cosmo Messer E could get airborne in Pertam’s 1.2Gs of gravity, but needed assistance from some of the lateral thrusters. Once it was airborne, it could maintain its altitude, but that’s dangerous to try and manage. The additional thrusters allow the F model to not only hover but fly in Pertam’s gravity.
There could be more thrusters added if they don’t poke out of the frame too much, but for now the main improvement I was aiming for in this area is finished.
Weapons
The final list of integrated weapons for the base F model are 4 chainguns, 2 rocket launchers, and 1 autocannon. A more upgunned version might swap the autocannon for a larger weapon, as well as some of the chainguns for autocannons, but that’s the extent of what the F model will be carrying internally.
Stationing
The Cosmo Messers need connectors to dock with other ships and magnetic plates for landing. In the Messer’s case, they need the plates more for staying on the Hipper’s carousel than anything. The F series is also getting landing gears for terrestrial operations. Since the thrusters have been upgraded, planetary operations are officially a part of the F series’ mission set.
The first of all the upgrades received was moving the connector closer to the center of the fuselage. This makes it possible to dock with a wider variety of ships. That said, the Cosmo Messer F is still a large fighter. It’s not tall, but it’s tall enough to pose a problem for hangars that are less than four blocks high. It also needs seven blocks of clearance for the wings. That’s part of the reason why the Hippers and other Kaiser ships usually have open air flight decks, even when they have large internal hangars for stowage.
Since the connector was moved forward, so was everything around it: the magnetic plate and the ventral camera. That means I’m going to have to make some adjustments to Hipper’s carousel, but it should be able to comfortably carry both types of Messers, the Es and the Fs. I don’t think the G and K models will differ too much on the connector placement, either.
Software and Registry Updates
Of course, by ‘software’ I just mean the scripts on the ship. The most important one is Coren’s Easy Automation, especially now that it controls the extension of the rocket launchers, landing gear, connector and magnetic plate switches. That’s about all that requires automation to make the F series an across the board improvement over the E in terms of usability, but it would be possible to do more, so I’m keeping the option open.
As for registry updates, I’m carefully following a naming convention to keep block and block groups as organized as possible.
Potential Upgrades
One thing I’m considering for the F series, especially since it’s the last series that won’t have any mod requirements, are hardpoints for weapons and modules. It would take some more conveyor and plating work to get it set up, but it might be worth it.
Closing
The Cosmo Messer F will definitely be ready late this month if nothing else comes up. After it’s finished and on the workshop I’ll be taking a break from the Cosmo Messers and working on other fighters when I have the time.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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