The Praedian Records

J.G. Phoenix

M.A.S.S. Builder New Mission Shelter Setting Sneak Peak

WHOA!!!

This is one of the more detailed mission/map previews we’ve gotten. It’s also nice to finally be able to run (or more likely from the preview itself) fly around this a cityscape.

On closer inspection of that gif, I think the playable area is actually going to be the wall itself, the exterior wilderness, and that sliver of open area between the wall and the city. Even so, it’s a nicer backdrop than many of the older maps.

I hope there’s at least one hunt on this stage so we can have some repeatables that aren’t story specific, but we’ll see.

Wrapping Up September

Well things are getting more focused on some fronts, at least. Still I’m behind on a lot of things and October’s not likely to be any more merciful to me. That said, I still made progress on a few things, so I don’t feel too bad about it.

On that note, the Cosmo Stuka has been revived. I was building a new frame from scratch last night on a whim and then decided to load in the half broken version with all the subgrids and see just how much work it would take to save that build. Turns out, not a lot. Back when I built that version of the Stuka, I didn’t know Black Armor’s technique for using multiple hinges to stabilize and strengthen subgrids. Now each subgrid part is supported by two hinges. The build’s much more stable now and just needs a better internal layout for actual performance. More on that later.

Going into October I’ve got two writing goals:
First is same as this month but it’s do or die time. The Lyre of Binding Chapter in Lydia’s Golden Treasury needs a draft finished.
Second, I’m starting the first Remnants story.

For October I’m just going to keep reading Legacy of the Force #1 and Dune and we’ll see if any progress happens.

Lastly are programming related goals. It’s mostly studying but I can at least ‘interpret’ both of my study targets (JavaScript and C#). Both are important for different reasons so I’ll be setting a lot of time aside for those, too.

That’s all for now. I’ll be firing off a more in depth update on the 2nd.

Subcannons are Coming

I stayed up way too long chipping away at a few projects, so I didn’t have the energy for Clan Battles again, but all in all I think it was worth it. I even got to test a suggestion by one of the commenters from cheerkin’s ASF drone page.

Since the landing code on the drone is a bit hit or miss(crash), pairing it with arguably the best automatic docking script in the game could solve the problem. It would even give me more reliable pathing options and unique landing spots. The problem is that there’s a difference between pairing programs and combining them. The latter would have been more desirable, but I don’t even begin to comprehend either of those programs. The best I could do for now was to see where and how they interfere with each other visually, try to compensate, and take some notes for posterity.

The reason I’m looking into this again now is because the Kaisers use a weapon called a ‘subcannon.’ The official name is grafschwerter or grafenschwerter depending on the model. This weapon is essentially the combination of a drone and railway gun. To get it to work, the subcannons have to be able to detach from the mothership, participate in a multangular attack, and then return to dock on command. It’s all got to work from the helm or command station of the ship in question.

The first ship the Kaisers have that will have subcannons is the Prinz Eugen. Others include the Bismarck class battleships, and the Graf Zeppelin. I can post pone work on the Eugen until the subcannon design and programming is finished, but that would probably mean skipping over to Seydlitz, which I’m not sure I’m ready for either. Converting the Hipper hull into something that can comfortably carry more than 20 Cosmo Messers, or a combination of them and other Kaiser ships, is way too daunting right now. I still have to design the other planes and make sure they’re roughly compatible with the same connectors and platforms as the Messers.

Daunting, I tell you.

Anyway, I know this is mostly Space Engineers talk, but that’s not all I’m working on. I’ll try to branch out with other topics once the Cosmo Messer F and the Admiral Hipper are finished and uploaded to the workshop.

Magdeburg: Inside and Out

I’m really loving the contrast between the exteriors and interiors of some of the Kaiser ships. The Magdeburg in particular is really nice.

Outside are two striking shades of red
Inside is an Artery Gear: Fusion inspired orange on black

It’s more impressive actually walking around inside. Magdeburg’s interior is almost done and as much as I hate to admit it, I want to finish that before I post the Hipper to the workshop so I can get a more consistent look and feel between the ships. I still have to make the video featuring the Cosmo Messer F anyway, so this won’t slow things down much unless I need to make sweeping changes somewhere.

Doubtful.

Majestic~

Anyway, that’s all for now. I’ll post the video–or at least part of it–here once it’s done.