I’m way behind on Legacy of the Force #1. I can’t even say it’s boring me, because that’s not quite the case. I do think I might have been better served reading some of the previous books first. I can still catch up by the end of the month, but I doubt I’m really going to be enjoying the story until the plot takes off. Right now it’s what you’d expect with lots of setup and reintroducing characters.
Every time I try to poke around with other factions’ ships or vehicles, I get a burst of inspiration for the Kaisers, instead. Rather than gripe about it I’m just going to roll with it. So, until the pendulum starts swinging toward the other factions or the inspiration whiplash stops favoring the Kaisers specifically, I’m just going to focus on them. I’ll be trimming down and updating the projects progress bars accordingly.
M.A.S.S. Builder – WIP: More 0.9.0 OST Preview and Community Showcase! – Steam News
Here comes the M.A.S.S. Community Showcase 2022 showing off the creations of our players! We are extremely thankful to see your creations, doing much more than we could do and letting us know that what we’ve been developing these past few years is something of essence.
Stop!
Showtime!
The OST seems to be coming along just fine, too.
I like news updates like these. The AMAs are good and the accessory and stage previews are nice, but you know VD’s really promoting their game when their YT channel gets more than old podcasts on it. That’s it for now, though. I won’t have anything else to add until my own M.A.S.S. is finished.
While I’m not going to be able to get the kind of text to lcd responses I wanted in time for the initial upload, I did want to do at least a couple of things to differentiate Hipper from her sisters. Since only the Hipper and the Eugen have fully fledged AIs, they were meant to have more interactivity via scripts and the like. Hipper’s got the easy commands script I was planning to use to ape some of those responses, but I’m still learning how to use it in conjunction with sensors and timer blocks to get the results I want.
In short, it’s not ready.
Still, I should have one or two things ready in time. I at least want Hipper to give a text response any time the ship changes modes. Once I refamiliarize myself with easy commands I can probably handle that in a couple of hours.
Another thing I did was recolor an old sprite I made to act as a visual representation of the AI.
The colors aren’t perfectly matched, but I wanted to make sure the idea was even worth doing, first. I’ll get a more precise match and some extra bits later.
I need to make a few more edits and the interior paint scheme could use some more work, but we’re nearly there.
The Cosmo Messer F is … finished. I’m not the least bit comfortable saying that, but after some Pertam tests, there’s nothing more I can do to iron out or improve the design without time and distance. At this point it’s better to just get it ready for the workshop and take some notes for the G series, which is coming somewhere down the line.
Admiral Hipper
She just needs commitments on the paint scheme both inside and out, and maybe some superfluous blocks removed. That said, I managed to get her down to 64k~ PCU which is extremely reasonable for a ship this size, especially one that includes over a dozen subgrids.
Kaiser Turret Names
The Germans used to name their turrets from front to back alphabetically: Anton, Bruno, Caeser, and Dora. I’ve been doing the same with the Kaiser ships in Space Engineers. Turrets are named the same way, Anton through Dora, but it’s not only front to back, but dorsal (top) to ventral (bottom). So all the dorsal turrets, then all the ventral turrets.
For the Admiral Hipper class this is no issue since they only have four turrets. The dorsal turrets are Anton and Bruno, and the ventral turrets are Caeser and Dora. Simple.
… Magdeburg on the other hand has twelve turrets, three forward dorsal turrets, three aftward dorsal turrets, three ventral forward and aftward. So here’s what the crimson gunslinger has forced me to do.
Straight from my Kaiser notes:
HEAVY TURRET NAME LIST Names are ordered from bow to stern and then from dorsal hull to ventral hull, or port side to starboard side following. (Name from the top front to back, then the bottom front to back, or the left side front to back, then the right side front to back.) Dorsal – Ventral Names ANTON, BRUNO, CAESER, DORA, EDITH, FABIAN, GEORG, HANS, INGRID, JASMIN, KONRAD. Port – Starboard names ALFRED, BERTA, CARL, DORIS, ERICH, FRIEDA, GUSTAV, HEINRICH, IRENE, JAKOB, KARL. Note: No Kaiser ship has more than 12 heavy turrets in any configuration, so only these names are provided.
Thankfully there will probably only be two ships pushing those numbers.