The Praedian Records

J.G. Phoenix

Quick Update

This is a general update and not project specific. To start, I’ve been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I’m only just ‘recovering.’ There’s no way I’m going to have anything ready in time for my birthday or even early January. With just the Yamato I’ve already lost more than 100 hours of potential work time and that could have at least given me a comfortable January release window.

With that said, I’m going to just keep working and see where I wind up by early February. Initially I was going to post a Phase 1 version of the Yamato just to give the people who are excited about it something to play around with, but after some thought, that’s way too risky in terms of me actually finishing the project.

Yamato

The 5.0 carousel design is finished and it’s just barely stable enough to be used on the Yamato. Unfortunately it’s not compatible with the Cosmo Falcon I made due to some incredibly tight spacing between the platforms. That means I’ll need smaller, fully modded versions of the planes in order to pair them with the Yamato. I’ll post pictures of that in the next dedicated Yamato update post.

There’s also the ventral hatches. They’ve both been installed, but they still have to be programmed to open and close. With those in place, Yamato’s only missing about eight of the planned subgrids I initially planned for. They might not all get added, and even the ones I install might get removed from the final version, so it’s going to be very touch and go to keep the ship stable.

Lydia’s Golden Treasury

Just like with the Yamato project, I couldn’t get much done on this front. I’ve got the last three chapters of the story outlined, but need to find a way to get them written.

AI Articles

I haven’t been able to work on these like I wanted either, but I’m almost thankful for that since my views on the topic are changing (still in favor). I’ll try to squeeze in posts for this when I can, but the Yamato and LGT are my top priorities right now.

M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER

Words … I can’t even.

Just embrace the visuals for a minute.

A lot of people–myself included–are wondering if VD picked this idea up from a certain recently released mech shooter. Even if that’s not the case, this in your face weapon is a welcome addition. I’m absolutely going to be using this one when 0.11.0 is finished.

M.A.S.S. Builder: WIP 0.11.0 New Energy Shooter Model Preview

What more can be said, really? The more customization options we get, the better.

M.A.S.S. Builder: WIP 0.11.0 “They Comin’!”

I barely remember these little pests nowadays. Well, VD says they’re going to try to bring them back in a less annoying form, and to that I say “Good luck,” because it’s extremely easy to annoy the average gamer these days, especially when mechanic overlap puts them in situations they weren’t mentally prepped for.

For example:

Luckily the only thing in M.A.S.S. Builder that’s straight up overpowered is the player. Everything else is a crash test dummy by comparison.

As for the new look, I’m kind of neutral on this one.

We’ll see how VD’s going to go about making them less frustrating to deal with in a furball eventually.

Cosmo Falcon Spotted (Yamato WIP)

Okay so the Cosmo Messers aren’t 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon.

There I go, makin’ replicas again

I also did some side by side comparisons on an old request and Good God, I was not expecting my Yamato to be the middle child!

I’m over the initial shock, but that was weird. I mean look at this one more time and tell me this isn’t oddly precise scaling.

Have to admit though, pretty strong signal~

My next steps are getting the main carousel working, then I need to finish up the exterior by putting in the two ventral hatches and the catapult elevators. After that, it’s all interior work and we’ll be close to 80% done on this thing. Unlike other ships I make, the Yamato’s interior isn’t going to be 100% filled; I’m only putting in any canon rooms/compartments I can manage and the rest is going to fake space or components for important systems.

That’s all for now, but progress is good. I’ve just got to watch out for stability problems and nip them as they come up.