★★★★ Banshee LV1 (Raid Unit, Ground/Space Use, Cost: 700)
Mobile Suit Features
Raid Unit with cost of 700.
Unicorn Gundam 02, put on active duty using feedback from Unicorn Gundam’s data. Made as an analogue to the 01 unit themed after a white horned beast, 02 is themed after a black lion.
Equipped with two types of increased Psycho-Frame Weapons, Armed Armor VN and Armed Armor BS, to improve its succession capability and reduce surrounding damages, also having an equipment configuration that is suitable for melee battles.
Furthermore, just like as Unit 1, Unit’s true value is demonstrated by activating NT-D, which boasts its specifications to make it unrivaled in Close Quarters Combat, with improved judgment and the ability to use powerful heavy attacks.
Can be deployed both on Ground and in Space.
Well everyone who plays or even passively observes GBO2 knew this was coming. I’m glad the Banshee isn’t just another superpowered General type. I’m also glad they introduced the original version first. As likely as that was, the second version is pretty much a ‘standard’ loadout like the Unicorn. Its beam magnum has a subweapon, but that’s the only difference and it’s not a big one.
Meanwhile, the original Banshee has two unique weapons, those being the armed armor beam smartgun and the armed vibro nail (giant claw thing). Very nice.
HCs will make sense later. For now, let’s do some quick introductions.
The Crew
CO/Captain Paul Wilk
The commanding officer of the KCV Admiral Hipper from her commissioning into the Kaiser fleet and onward. He held three previous commands including a prototype destroyer, the KCV Konigsberg, and the KCV Admiral Scheer. He’s known for being focused, diligent, and cautious.
XO Thomas Nilson
One of the youngest XOs in the Kaiser faction, Nilson is incredibly quick for an unaltered human, able to work more closely with the Admiral Hipper‘s AI than anyone else. Nilson is generally cordial and acquiescing to Captain Wilk.
Ensign Richard Brice
The Admiral Hipper‘s up and coming helmsman. Ensign Brice always speaks his mind when he can get away with it, and sometimes even when he knows he won’t. His youth and empathetic nature have gotten him some leeway from his crewmates.
Chief Tactical Officer Cline
In charge of coordinating the Admiral Hipper’s vast arsenal of weapons, Cline is perhaps the most introverted of the senior officers. Even so, he is attentive and efficient, to the point that he and Captain Wilk have little need for words at all. When his CO decides to attack, Cline knows exactly what to allocate for the greatest effect.
Chief Engineer Weber
Weber can usually be found on the bridge during important operations. Otherwise, he oversees his subordinates in the engineering section. Weber likes to interact with his colleagues, especially when he can clear up any confusion about Kaiser technology adapted from Kusanagi Industries’ prototypes, but he knows how to read the room; when it’s time to get serious, there’ll be nothing but critical information from him.
Chief Comms Officer Elain Royer
As straitlaced as they come, Royer was a survivor of the KCV Hanover, one of the Kaiser faction’s first battleships. The Hanover was ambushed and destroyed after an intense battle against overwhelming numbers. Royer and the survivors were escorted to safety by Lieutenant Blau and his wingmen, and later recommended for the Admiral Hipper‘s crew.
Chief Science Officer Jin Ise
Ise, like a number of Kusanagi specialists, was sent over to the Kaiser faction to help them incorporate KI technology and develop their own alternatives. Due to the Kaiser’s extreme reluctance to deploy what few battleships they possess outside of friendly territory, the Admiral Hipper-class has taken up the brunt of the frontline fighting. This has forced Ise and his fellow KI scientists to work aboard these sturdy, but often outmatched heavy cruisers to more thoroughly test and evaluate Kaiser weapons and systems.
1st Lieutenant Blau
Blau is a veteran Kaiser pilot assigned to the Admiral Hipper‘s fighter wing. He first served as a scout craft pilot aboard the Kaiser Battleship Hanover, the same ship as Royer. Blau and a handful of others were ordered to escape with the survivors, an order they dutifully obeyed, earning them new postings within the modernized fleet. While Blau’s old colleagues were given different assignments from him, he’s taken a liking to his subordinates aboard the Hipper.
2nd Lieutenant Skinner
Skinner was one of the four test pilots of the Cosmo Messer, making him quite knowledgeable about the model and its many quirks. Based on simulations, he is far and away the best pilot the Admiral Hipper has, but he takes a secondary role in combat, following Blau’s lead and covering for him and their fellow wingmen.
Specialist May
May is one of the Admiral Hipper’s most surefooted engineers. She typically operates the ship’s hangar carousel and the associated machinery. When something breaks or simply jams, she’s always the first on the scene.
Weaponcore vs Rotor Turrets
I’ve officially tried everything short of writing my own script, and I’m more than a year out from being able to make an attempt at a C# program. I also probably won’t be able to get a hold of the SBY mod creator. He kind of stepped into the thick of it being the first person to make that kind of mod; I’m assuming the overwhelming responses–both good and bad–are why the comment section for the mod are down. With people already asking about engines and Dessler torpedoes and things like that, I really doubt my request for a dual barrel 20cm turret (which isn’t even canon) can climb above the more interesting ideas people are burying him in.
I may just have to bite the bullet and accept that the space cruiser versions of the Admiral HIpper class are going to be 12 gun vessels, at least starting out.
Ah what a whole lot of nothing today was. To be fair, my sleep schedule is still imploding and trying to stay off of caffeine isn’t really. A fast might be a good idea, but whatever day I do that is going to be even less productive than usual. I think I’m going to pick just one thing to focus on tomorrow and try to make as much progress as I can. Since I said I’d be posting Hipper’s crew information by Wednesday, it’ll probably be that. If I finish early, onto the next thing.
I almost can’t believe I got some writing done while working on a build in Space Engineers. It makes sense in hindsight; working on digital art always helped me with my writing, so it’s not a stretch for something mostly visual like Space Engineers to help with any related writing. That’s definitely something to take advantage of.
I’ve got some crew members for the Admiral Hipper coming along that I’ll probably start introducing tomorrow or Wednesday after another session. For now I’m just mentioning it because I need time to flesh them out a bit more. I’ve also got some pilots I need to figure out, and at least one character not affiliated with the Hipper or the Kaiser faction.
It’s been getting dangerous in my neck of the woods, but I do appreciate the increased rainfall we’ve been getting. It’s not quite a shot in the arm when I’m too busy to sit back and enjoy it, but I really do appreciate it.
July’s done, so I’m going to quickly touch on a few plans for August.
Art Practice
I’m still at it and I’ll be posting whatever I can soon, possibly next week. The stylus and photoshop still aren’t meshing together as well as I’d like, but I’ve had worse problems, and if all else fails, I can just use the mouse for most things. It’s nothing new to me.
Lydia’s Golden Treasury
The plot for this one is outlined, so now I just need to find a few good days to sit down and focus on it. I’ll have it done this month one way or another. In fact, I’m going to be starting fairly early on this one. If I can I want to start writing and editing multiple chapters at a time so I can finish the story up before winter.
Artorius and Remnants
While I’m not sure I’m ready to have another go at either of these, I’m willing to give it a shot. The issue with Artorius is that it would work better as a visual novel, which is a much bigger project than the light novel I had in mind. Remnants is just dense with little details I need to sort out before I start so the plot doesn’t get ruined by something obvious.
Space Engineers
I’m not putting in as much time as I normally do, so the Hipper’s interior is going to take a while. Once that’s done, though, the sister ships won’t take nearly as long. Other designs I think I can iron out in August are the Cosmo Messer F, the Edinburgh, the Badger, and maybe, maybe the Hurricane.
Books
I’m still chipping away at Dune. As for the new book, I’m going to finish Spice & Wolf Volume 2. I’m not that far in so I’m fine going this route. Not to mention I’m still barely a third of the way through Dune.
Videos
I need more video editing practice, so I’ll post at least one new one this month. I’m aiming for two, but we’ll see how things go. It’s probably going to be a Space Engineers video, a showcase for either the Hipper (if it’s finished soon enough), or the Cosmo Messers.
Closing
That should be everything related to content. The new site’s still in the conceptual phases, so I won’t have anything to add there for a while, and I’ve got more important things to focus on besides. August–and let’s be real here, every month going forward–is going to be busy as hell.