The Praedian Records

J.G. Phoenix

Do it Yourself

The idea of having to go into the training room with specific sound settings just to record my own naval gun salvos is really annoying, but at the same time, I haven’t been able to find the sounds I want in an isolated state in either the game files, youtube videos, or sfx archives.

On the bright side, at least I’ll have my own sounds to fiddle around and experiment with. What was really jarring is that I couldn’t find naval artillery sounds for some of the older games I would have settled for, like Battlestations Pacific. Anyway, it’s just another hurdle to jump.

Small Update 7/19

Since nothing noteworthy happened today I’m just going to leave a few comments about what I’m hoping to get sorted by the end of the month.

Premiere Pro

I need more practice with video editing, so by late August I want to have at least a couple of new videos in the Video section. It’s not just going to be World of Warships replays. I’m branching out from here even if I have to reach a little. That portfolio’s not going to be built on gaming clips. Not exclusively.

Fresco

This is one of the Adobe programs I’m trying out. It’s working with my stylus well enough, but there’s always a free alternative like SAi if I can’t get the results I want. I’m not too worried about that, though. By this weekend I’ll post whatever test art I’ve made.

Audition

Another Adobe program, a DAW I’m hoping I’ll have time to at least poke around in this week or next. I haven’t worked on music in ages and I’m not sure that will change any time soon, but if it does, it’ll have something to do with Audition. For now I’m just hoping to try it out and see if it’s the right fit for something down the road.

I can’t afford an illustrator, so it’s not like I can afford a composer, either.

Not yet~

Dune

Still reading through it and so far it’s really good. It’s nice to feel a certain way naturally and not be ramrodded toward it like in some kinds of media. It’s also nice to see the effort and I’ll be putting in just as much.

What I’m not sure on is whether I’ll be able to catch up and finish the book by the end of July. I’m only a third of the way through so things are only just starting to really heat up on Arrakis. I’m not sure if it’s better to let this month’s read stretch a bit into August by going at my own pace or pick a couple of days out to try and finish it on time.

A question for later, maybe.

Closing

That’s it for now. Let’s see how things look by this weekend.

Tablet’s Working

I was worried the fact I hadn’t used my tablet as a tablet in so long might lead to some issues and it did, but thankfully it only took about an hour to get everything sorted. Now it’s working more or less as advertised.

Next, I need to get my personal hardware (drawing hand) working and I should have at least a few practice sketches done by the weekend. I’ve got no idea what those sketches will be, but I want to keep things very basic to start. I never quite got over the difference between drawing with paper and pencil vs drawing on a screen with a stylus.

Adobe Train

Well, my sleep schedule got slagged again so today was mostly a ‘research’ day. That said, I think Adobe is going to my main go to. Between Photoshop and Premier Pro, I’ve got pretty much everything I need to cover most things. Toss in a DAW like Audition and I’m surprised they haven’t released some writing app.

Wait, let me double check on that …

InCopy. Well there you go, that would cover everything. I’m not fully on the Adobe train yet, but if I start testing out some of these less familiar programs and get comfortable like I did with Photoshop and Premier, I’ll probably grab a seat somewhere and kick back.

Anyway, this coming week is going to be less focused on ongoing projects and more on studying up and brushing up the art skills. I should have a couple of things to toss up here by next Sunday.

M.A.S.S. Builder: New Quark In-Game Footage

M.A.S.S. Builder: New Quark In-Game Footage

This drake looks pretty cool.

Big, overemphasized arms, red accents, and huge wings. There’s definitely more detail here. I also like the tinges of purple that are blended in with this design’s claws and other crystal-esque bits.

I’m not sure if this quark is going to be just melee specialized, or if it’ll be able to use ranged attacks. If it’s just a melee type, I’m guessing it will charge up those gauntlet hands with energy before or during its combos. Either way, very cool design. The extra detail makes it looks and feel more grounded and better scaled than the first set of quarks.