The Praedian Records

J.G. Phoenix

Not so Easy

While I don’t use a laptop and would never wear a suit jacket or a pen at my desk, this definitely sums up my Sunday.

I have no earthly idea why the simpler my objective is, the harder it gets. Meanwhile, designing and implementing a ‘rotisserie hangar’ as one person on Steam called it, was not only easy, but I’ve been practically iterating on the design in my sleep.

I need a break from scripts. I’ve never wanted to set off a warhead inside my own ship’s data center so badly before.

I’ll be back with something interesting tomorrow.

M.A.S.S. Builder: Multiplayer Lobby Sneak Peek

This is a much needed preview. The multiplayer lobby may not have reached its final form just yet, but this portion’s well past my expectations.

I was expecting something more barebones, or at the very least completely unsaturated like the normal menus. I’m glad to see they’re planning to use colored panels to denote teams and whatnot.

Now to wait and see who and what shows up in these lobbies after 0.9.0 releases.

GBO2: Steam Network Test

This was a pleasant surprise when I first heard about it. I have mixed feelings about it coming to Steam after so long. I’m almost positive there’s no cross-play and therefore no data transferring between platforms. It’s the same mess I had to deal with having two versions of FGO all over again.

Maybe it’ll be worth it, though. I know way more people I could actually play with through Steam and Discord than I ever have on Playstation. We’ll see how this network test goes first, though.

Heh. Never underestimate your playerbase.

Well in general this was some good news I wanted to share since this is one of the few pvp games that can even hold my attention. It’s basically just this and World of Warships. They’re vaguely similar now that I think about it, both the good and the bad.

Busy, Busy

What a fun sleep schedule this is turning out to be. Though it’s neither fun nor much of a schedule. I didn’t wake up until it was too late to make my post for the day, so today is going to be even busier than yesterday was.

A few things first.

The Arpeggio Idea: Progress

I’m trying to get work as a front end developer, and that requires a lot of study. I’m using that hypothetical Arpeggio of Blue Steel event as a bit of training. Along with the other random things I’m doing, that’s what’s taking so long on that front.

Basically I’m going to write the whole thing out like a Wargaming article, complete with the look and feel of an actual event. There are still a lot of assets I need to grab to make it look right, but it’s coming along well, and it’s been good practice, too.

This side project in particular is going to be great.

Fleeing Victory

It’s about time for the part three, and thankfully I’ve got it mostly outlined. It’s mostly tearing myself away from this that and the other thing to focus on churning it out. I’m hoping to have it done early tomorrow, but that’s only my hope. We’ll see.

M.A.S.S. Builder

A small spark of inspiration hit me a few hours ago, and now I know what kinds of builds I should be focusing on while I get used to the system.

One of the early iterations of the Alliance in the Aeon setting had some pretty nice themed robots and trying to recreate those in M.A.S.S. Builder will definitely be a challenge, but challenges are kind of all I do these days, so it should fit right in with the rest.

More on this once there’s more to say.

Space Engineers: Admiral Hipper

Oh. My. Goodness.

I had no idea what I was capable of. This really warrants its own post, but I just need to mention here that the Admiral Hipper, while getting perilously close to having a subgrid and feature creep problem, is incredibly functional.

I have no idea when I’m going to find the time to finally post the Cosmo Messer on the workshop; every time I open up the game to work on it, I wind up working on the Hipper instead. It’s not wasted effort, though. I’m actually proud of this ship and what it can do. My only regret is that I’m not quite at a level where I can make a build like this completely vanilla.

Goodness, though, I’m getting close. I’m getting ridiculously close. I need to start looking into vanilla homing missiles and torpedoes.

Closing

There’s more I could mention, but this post is long enough and I need to get back to it.