I had no idea it was going to be so hard to find the time and energy to post about it after actually playing Armored Core 6. I was pretty much going through the first chapter in the campaign right up until I went to sleep.
Anyway, here’s how it started.
And here’s how it’s going.
It’s funny how the doom chopper from the start of the game gave me way more trouble than the ‘super fast siege tank’, or the Juggernaut as they call it. Even once my backup bailed on me, staying on that thing’s flank wasn’t hard. The doom chopper always had the option to fly out past the mission area boundary and keep me stuck directly in front of it.
So far I’m really liking the game. The controls are definitely a point of praise. I picked them up in about twenty seconds and aside from the expected slipperiness that comes with piloting a mech with a lot of momentum behind its movements, the handling is excellent. The only thing I needed to change was the y-axis camera settings. Most people tilt the stick up to look up and down to look down, but I learned how to play nearly all 1st and 3rd person games with that reversed.
This isn’t a review or anything like that; I haven’t gotten nearly far enough to even consider judging the game as a whole. I already made that mistake with Code Fairy and there won’t be any repeats. Instead, until I feel like I’ve got the full scope of the game, its strengths and weaknesses as a game figured out, I’ll just be posting occasionally about my progress through the game and my AC customizations. It’s the same thing I wanted to do with M.A.S.S. Builder. I probably still will for that game, too.
While we’re reviewing the feedback of last week’s simple parts update, here are some new teasers from the upcoming missions in version 0.10.0!
You’d think 0.10.0 would be really close with how many posts I’ve made about it, but hey, however long it takes VD, as long as all this content drops with the update, I’ll be satisfied. I still have to do a bit of catching up since I lose my save with my old computer. Once Armored Core 6 releases I’ll be focusing on that for a time, but after that I’ll see about rebuilding my M.A.S.S. file and documenting the process.
As for the gameplay, it looks intense and hilarious as always. It’s kind of cartoonish how easily you can dodge most attacks by just hastily jogging to the left or the right. Still this kind of stuff will never not be fun. Hopefully VD’s ready to put out 0.10.0 soon, though hopefully not too soon now that AC6 is right around the corner.
M.A.S.S. Builder – WIP 0.10.0 Close Combat Weapon Simple Part – Steam News
While later than expected, we do have some news to share this week. It’s an exciting one to creators of M.A.S.S. Builders… simple close combat parts! A long-requested content has finally made it in for the next update.
It was definitely later than expected, but melee customization’s going to be a whole lot better going forward. I started thinking up a few random designs the moment I saw the base parts.
M.A.S.S. Builder – WIP 0.10.0 New Quark Boss Part 2 – Steam News
Another short update this week, we’re excited to show you another up and coming boss that we’ve been working on these past few weeks. It’s a boss that will rush at you menacingly, given the chance, and we hope to make a fun fight for you all out of this big guy!
This guy is clearly a freight train in quark form. Let’s just call it now: he’s going to have a charge attack that hurls him clear across the arena following a thick orange aoe marker that spawns right under the player’s M.A.S.S.
Welcome back to another week with another WIP update, this time featuring something we’ve been working on for a while… new missions mechanics.
VD’s calling it a new gameplay mechanic, but …
It looks cool, granted, but isn’t this giant crystal shooting crystal just a big turret? New look and scale, yeah, but I wouldn’t go so far as to call it a new mechanic. Maybe it’s indestructible? That would warrant being called a stage hazard. Even then, we’ve had indestructible turrets in the past, whole batches of them. This crystal tower looks a lot more dangerous though.
They said it was just a glimpse so there’s probably more to this, and regardless, I’m liking the new visuals so far.