M.A.S.S. Builder – WIP 0.10.0 New Quark Boss – Steam News
Today’s update will be another short one featuring one of the new bosses in the upcoming story missions. As part of the polishing process of the game and content addition, we have created a boss that combines old mechanics with newer, more challenging ones.
I have to admit straight away that, at first blush, this is the most generic looking boss quark I’ve seen in a long time.
That might not be a bad thing, though, especially if they’re mixing old and new mechanics for a greater challenge.
One thing I like about this one are the proportions; it’s pretty obvious what he’s about in combat, and the legs look sturdy enough to support the rest of the body while he’s beating the player senseless with those freight train fists.
We’ve been a few weeks away from our usual weekly WIP but we’re back with some footage of the new enemies players will be facing against in the next update!
I look at these new flying accessory packs as the halfway point between fighting other M.A.S.S. units and fighting stationary turrets. That’s definitely a gap that needed filling and their attacks look nice too. The missile from the helicopter drone could use some tweaks, though.
I just don’t think missiles should be sidestepped that easily. It’s Ace Combat levels of lethargy for missiles to miss a target cranking them at that range.
But yeah other than that, these drones look better in action. I’m looking forward to getting back into the game proper at some point, maybe in September or so? After I’ve got more time and the Armored Core 6 hype has tapered off a little.
Oh who am I kidding, that’s going to take months, not weeks.
We’ll see. Either way the game’s going to be fresh since I lost my old data and have to start from scratch.
M.A.S.S. Builder – WIP: 0.10.0 Quark Model Improvement Part 2 – Steam News
A few weeks ago we showed you one of our Quarks receiving their model improvement. We’ve revisiting them in a short update this week with another Quark, this time an elite class that’s supposed to be more of a menace to players.
It’s more of the usual, but this swiping menace is one of the more annoying ones whenever I ‘deign to melee.’
I saw someone in the Steam page comments suggest pointing the spiked knuckles forward to make it look more deadly but I kind of disagree. This is a punching enemy, so I view the spikes as natural brass knuckles, not claws. Also, this guy’s backhand would be absolutely devastating either way.
“Pray, restraineth his pimp hand, that it doth not strike.”
M.A.S.S. Builder – WIP: 0.10.0 New Mission Sneak Peek Part 4 – Steam News
Hello everyone! We’re back again with another mission sneak peek preview. Why are there so many of these? Because, as we’ve mentioned before, 0.10.0 will be an update that we’ll focus on moving further and finishing the single player missions. For this specific mission, players will be moving along…
Man … it’s stages like this that remind me just how wrecked and barely inhabited the world is in the MB setting.
And people wonder why this game gets compared to Armored Core from almost every conceivable angle.
As for how I feel about the level itself, it looks pretty good for a player like me who prefers running and gunning. It doesn’t look like there’s a lot to get caught on while flying around and unloading on the mobs. I approve.
For this specific mission, players will be moving along ruins of a certain place, destroyed in the earlier days of the Quarks incident. Do you have any idea of it? Feel free to speculate.
VD
Well I don’t see any water around, so it’s probably not one of the big coastal metropolises. Yeah I don’t know.
Back with another short update this week, Quark model improvements. In 0.9.0, we’ve added in a number of new enemies and their quality has vast differences from older ones, being more detailed and more fluid.
It’s subtle at these resolutions, but the generic quark definitely looks better.
I wonder if the floating teleporter guys got an update. You don’t see as much of them as the grounded melee types, not to mention they’re constantly dimension hopping to the point it’s hard to make out any fine detail on them anyway. Still, they keep any mission they’re in interesting so hopefully they’re getting this update, too.