The Praedian Records

J.G. Phoenix

Sega: Good News, Everyone!

I was skipping through to catch the gist of the announcements from Sega for New Genesis and got the highlights from Keroppi, but it’s all good news.

  • Bouncer Class arrives on the 13th
  • The Mission Pass is starting on the 13th
  • Monster Masquerade scratch later this month
  • Battledia (Trigger Quests) with Gigantix included
  • Bouncer Scratch has the ‘Floating’ Idle animation I’ve always wanted
  • New Desert region reveal looks incredible

That’s not everything but it’s the stuff I was most excited to get confirmation on and details about. What is it with Asian game companies taking player feedback seriously lately? Well, anyway, this was worth posting mentioning since, while I’m taking a break from PSO2 (still making a good deal of meseta and N-meseta on the side), this stream sparks joy!

At some point I may gather up some screenshots from PSO2 for the blog. I honestly don’t see the point in spending any length of time doing anything these days that can’t in some way contribute to my projects and activity on the blog, so when and where I can I’m going to start centralizing everything around it. That should help keep me focused and keep this place lively. Look forward to that I guess.

Fleeing Victory #1

Colossus

The third time was the charm. Someone back at headquarters must have put that ridiculous thought in the Colonel’s head. It was the only explanation for what Sergeant Ricard Silva and the rest of the 203rd Reconnaissance Battalion were going through. The enemy were the ones who were supposed to be hunkering down while artillery fire rained down all around them, not the other way around. Ricard chanced one last look outside the hatch of his arma before a shell struck nearby and forced him back inside. He couldn’t see anything out there but sand, smoke, embers, and the charred debris of allied armas blown off from hundreds of meters away.

“They’ve got us,” Ricard said, letting himself fall into the vehicle command seat. “Visibility is practically zero.”

“Should we fall back?”

Ricard smiled grimly at the young arma mechanic in the driver seat. Private Nicholas Thompson was always one to point out the obvious, and he never seemed to fully grasp the situation, but he had an innocence about him that made Ricard act more courteous with him. It helped that his skills as a mechanic were second to none in the 203rd. While retreat sounded like a good option under the weight of so much wild artillery fire, they were already embarrassingly east of their original fallback position. If they went any further without orders from Lieutenant Rog, they would wish they had just hunkered down with the rest of them and taken their chances.

“No, defensive maneuvers only. No retreat until the order comes. Lucky for us, the Municans can’t tell exactly where we are. As long as we don’t take a direct hit …”

“But we can’t get any intel, either,” the Nicholas noted, “So it’s just like last time. Mission failed?”

“I don’t know,” Ricard sighed. “Probably. Definitely.”

Cordaea and Munica were at war. It was nothing new. Both countries were aiming to redraw the borders at the heart of the Arena. This vast uninhabited wasteland separated the two countries’ populations from each other, Cordaea was in the east, and Munica was in the west. The Arena played host to dozens of wars and countless border skirmishes over the centuries. This time, things were shaping up differently from the usual border push. Munica had been testing a new weapon in secret, managing to quietly pick off several Cordaean squadrons before enough intel reached High Command to prompt a full investigation. By this time, they knew only that the weapon was massive and mobile. There were rumors that the new weapon was a colossus, but arguments against such an idea were myriad and quite compelling. Cordaea had twelve colossi of its own, but they were ancient, impractical and ineffective in modern warfare. They were relics for inspiring the masses and–occasionally–crushing monsters. Few other countries had them, and for similar reasons. Munica was not one of them.

Backed up by the army, the 203rd’s main objective was to confirm the existence and location of this new weapon by relentlessly harassing Munican forces in the same regions Cordaean squads had gone missing. It was hoped they could bait the enemy into unveiling the new weapon in a counterattack, but this time, against a much better prepared force. It was a high risk operation, Operation: Summons. Once they knew where it was, Operation: Vanquish would begin, and the full might of the Cordaean Army would come crashing down on Munica’s new weapon. The 203rd Recon Battalion would be relying on Colonel Jerome Vespa to get them through both the army’s operation and their own alive.

“Either way, we’re gonna die at this rate,” Ricard groaned.

“Don’t say that,” Nicholas protested.

The initial thrust of Operation: Summons was a push into a lightly defended region in the Northwest Arena. There, the 203rd took an outpost for themselves, blew up another that resisted too long, and shot down half a dozen draque scouts. After that, the Municans started fighting back in earnest. When the vanguard of the 203rd got too close to a Munican stronghold at the base of the Rojo Mountains, the artillery fire was forthcoming and generous. Colonel Vespa wanted to avoid a premature escalation in the conflict, and kept the bulk of his forces back far enough to keep up appearances. It was a calculated but costly move for the vanguard. The 203rd had to be enough of a nuisance to make the Municans consider their new weapon as an option for dealing with them, but not so much so that they warranted reinforcements from further west. The artillery combined with the artificial sand storm was more than enough to halt their advance so far.

“Think about it, Nick,” Ricard said, “Day 1, we make a push, they cover the place in dust and shell us until we run. Day 2, we make a push at a slightly different angle, they cover the place in dust again and start shelling. Today’s no different. We’re just waiting for the order to leave.”

Nicholas hung his head.

“All they have to do to win is not interrupt Vespa’s crazy plan. If he keeps throwing us at that base, we’ll be dead before this newfangled weapon even shows up.” Another shell punctuated the point and rocked them on the spot as it landed. “I don’t care if the other units are poking around, they’re not going to learn anything we don’t already know, and these guys are getting harder to fight by the minute.”

“Come on, Rog. Hurry up. Don’t let us die out here,” Ricard muttered under his breath. Being inside an arma didn’t make him feel any safer. He had gone through all the requisite training for commanding an arma and knew the treaded behemoths, even the heavier ones, were far from invincible. As far as Ricard was concerned, Munican artillery was the appropriate response to an armored advance, especially since their aerial units were such easy pickings for the Cordaean gunners.

Nicholas shook off the blast and turned himself halfway around to face Ricard directly. “We’re going to survive. Even if we get hit, I can fix Agile and have us moving again in no time.”

“Well,” Ricard smiled, “I believe you, but we have to survive whatever takes Agile out of the fight, don’t we?”

“This is Lieutenant Rog,” a voice cut in over the radio, “Intrepid, sound off!”

“Finally!” Ricard straightened up and listened intently as the other arma crews called out in sequential order. On the first day of this Rojo offensive, only a couple of numbers had gone missing. The second day saw a few more. Today, six other crews had reported in so far. “Intrepid 18 reporting. No casualties.” His report was the last, meaning only eight crews were on the line, including the Lieutenant. Eight surviving crews, eight out of the twenty crews they began the operation with.

When the realization of what he’d just learned struck him, Ricard’s face went pale. There were numbers that should have been said, needed to be said, but between every other report, there was a sickening silence on the airwaves. Everyone had lost friends in this operation, but this was insane. Ricard knew the makeup of the whole platoon by heart; he knew where his friends were, and where a certain other person was. “Who’s left?” Ricard asked himself bitterly, trying to keep his thoughts away from the mounting dead, “Matteo. Luca …”

“All surviving armas, retreat,” Lieutenant Rog gave the order at long last. The order came too late for too many.

Nicholas didn’t wait for Ricard’s signal, and directed Agile to fall back. The arma sent its treads spinning counter to each other to quickly turn around on the spot. Then they began running in parallel and drove them all east at speed as artillery continued to rain down.

Ricard looked over his shoulder, knowing full well there was nothing to see. The inside of Agile’s hull was blocking his view of the battlefield, even as it shielded him from the fire and debris outside. As they made their way out of the hellish desert storm, Ricard picked up the radio. “This is Sergeant Silva to Intrepid 1, requesting another sound off.” The words felt childish and desperate coming out of his mouth, but even so, he couldn’t let it go. Not this time. He cared for everyone in Interpid in his own way, but the ones he might have lost today were too much to bear.

“… negative, Sergeant,” Lieutenant Rog responded. His voice was sullen, and both men knew the lieutenant’s responsibility was to the living, to Ricard, Nicholas, Matteo, Luca, and the others. Anyone who hadn’t reported in by now was almost certainly dead. “Just pray for them.”

Nicholas immediately bowed his head, letting Agile navigate on its own.

Ricard could only sink deeper and deeper into his seat as reality came crushing down on him. “Dammit.”

Suddenly Agile stopped in its tracks. Ricard nearly slammed head first into the main gun’s loading chamber. When he looked down to try and see what was wrong, he saw Nicholas nursing a fresh welt on his forehead. He probably didn’t know, either. “Agile, what’s wrong? Why’d we stop here?” Not waiting for a reply that only Nicholas could readily interpret, Ricard got on the arma’s periscope. The view outside was still dark, as if they were in an actual sandstorm and not a Munican contrivance. It wasn’t until it began to move that Ricard noticed a pillar-like structure blocking their way. He had questions, but he didn’t see why Agile stopped instead of going around. Maybe they were going in the wrong direction?

“Nope,” Ricard confirmed with his compass. They were still facing east. He took one more look through the periscope, but the pillar was gone. “What the …?”

Agile quickly began reversing and Ricard and Nicholas yelled as they and their arma were violently flipped end over end. The shock knocked loose everything that wasn’t tightly secured and sent both men all but tumbling inside the hull. Ricard fell onto the upper hatch of the turret as they came crashing down. All he could do was ignore the pain and get up. Nicholas crawled out of the driver’s seat and tried to reach him. Neither had to say a word. They knew the procedure for a flipped arma. They had to get out and either run like hell, or help Agile right itself. Ricard quickly got the turret’s side hatch open and hauled himself through it. The smoke and sand rushing past him reminded him of his scarf and goggles and he quickly covered up with them. “Goggles! Cover your mouth, too,” Ricard called back into the side hatch.

It was a relief to see Agile’s mechanical arms already deploying. The arma hadn’t been knocked cold by whatever hit them. The arms of the Cordaean light armas were similar to that of a pruden, and they carried thick, heavy shields on them that could help protect the vehicle from more unconventional attacks. The compromise with such a design besides the increased cost, was that the suspension system, as well as the weakest part of the arma’s hull, were completely exposed while the arms were undocked. On the other hand, Agile would only need a few moments to flip itself back over. They wouldn’t need any extra vehicles or equipment. Ricard planned to investigate in the meantime.

The artillery strikes weren’t landing anywhere near them anymore, which was both a relief and a sign. Ricard was still trying to figure out what that sign was, and where that pillar had come from. In the end, all he had to do was look up. Past Agile, that pillar was there again. Ricard followed the uneven structure up higher and higher, wondering when it would end. The darkness continued on, never truly ending, but rather culminating in a set of five red lights. A central light was surrounded by four smaller ones, but all of them were intense enough to pierce through the storm and fill Ricard with a sense of dread. Were the rumors actually true? Were the Municans testing a new colossus out here?

It was too late to warn Nicholas as he came out without making him even more confused. As Agile began to right itself, the pillar–no, the foot of the Munican colossus rose up from the ground. Ricard nearly panicked. “Nick!”

“Sir?”

Nicholas hadn’t seen the colossus yet. He was facing the wrong way. “Dammit!” Ricard grabbed Nicholas by the shoulder and dragged him away as fast as he could. “Don’t talk just run! Run!”

The colossus’ foot came down like a stroke of lightning, crushing Agile and detonating the arma’s store of ammunition and fuel all at once. The explosion caught Ricard and Nicholas just as they began to move and sent them both tumbling to the dirt.

Next

More Free Time

Since I missed yesterday’s post, the blog’s getting two today. That’s the rule.

First up, Clan Battles. Yesterday was the last one of the season for us, so that obligation’s out of the way until November. Since they’re preemptively banning all aircraft carriers for this upcoming Tier X season, I’m most likely going to be in a destroyer again. I have a couple of lines I’m looking to grind to make sure I’ve got a good selection besides my original two (Shimakaze and Harugumo). It was a good session to end on.

I know I said I could juggle one or two games before, but I’m coming up on a brick wall with part of the Heinrich’s ventral redesign. You see these things coming after a while, so I’m thinking now’s the perfect time to shift gears and hang up the game for a while. At least for this month. That said I’m not picking up M.A.S.S. Builder again immediately. I need any extra time I can find for personal projects. The weather is finally cooling off too, so October is a good month to get things done.

One more thing: The first chapter of that short story I mentioned is going up today. I’m actually going with the name ‘Fleeing Victory’, too. I think it fits. Since this is a ‘pantser’ story I only have a vague idea of where the overall narrative is going. Only a few plot points need hitting and the final ending isn’t set in stone and won’t be until I figure out what ‘feels’ like a proper conclusion. The rest is just going to be me exploring the characters and all the situations they can get themselves into along the way. These aren’t going to be particularly long chapters either. Basically scenes covering important events with summaries of the interim fitting in where they’re needed.

“Funnels!”

“Funnels!”

M.A.S.S. Builder Logo

I’m really excited about this one. It is a bit weird to see just two launchers pulling off that many shots at once, but there have to be concessions between aesthetics and gameplay. Since launchers can have accessories mounted just like every other weapon and part on the M.A.S.S. unit, having six, eight, or even more identical launchers with eight accessories each, all hogging up space at the same time–on top of everything else–would probably stress the system. Multiply that for multiplayer once that comes around. It looks great either way, so I’m happy they included that kind of all aspect attack.

What I’m hoping for is that at some point we can find good ways to pretend the unit has eight or more ‘funnel’s with it. One way I can think of right now is using an accessory part or two to cover up the base launcher and then using the rest of the accessory slots to act as two to three more identical units hovering around it. Unfortunately, I don’t think the current offsets would be too accommodating, and it would be very obvious and clunky during attack animations during actual gameplay. I haven’t tested this yet, it’s just one idea for having the look as well as the attack animation. As much as I want to try that out sooner rather than later, it’s not meant to be. I can only juggle two to three games at a time and still work at a reasonable pace, so M.A.S.S. Builder’s taken a temporary backseat to Space Engineers. Once 0.8.0 lands, I’ll swap things around and see what I can pull off. As usual, I’ll put anything interesting that comes up here on the blog.

Funnels Launch

To the funnel builds o7

Hello, October

Goodbye, September. I knew it was going to be slow but I had no idea just how much. I’m going to set some deadlines for myself to try and catch up. Let’s start with LGT and the short stories.

By the 31st, the first draft of LGT Chapter 2 (Atoning Mirror) should be finished. Likewise, there should be at least six posts for at least one of the short stories I’ll be working on this month. I don’t want to push the LGT work any further back than I already have. It’s perfectly doable with the notes I’ve got on hand. As for the short stories, I’m not going to limit myself to just one, but I’m only setting my quota at six this month because it’s my first go at this. I was thinking I could do three a week for twelve a month, but I don’t want to push it that hard before I know I can do it. I’m already multitasking as it is and life is just full of surprises these days.

One other thing I’m figuring out a deadline for is the Praedia map. I’m thinking I should have the new landmass placements as well as the highest points and lowest (sea level) points all marked out by the end of the month. From there I just need to fill in the details, peel back some of the land into more realistic looking inlets, figure out some way to mark the rivers without making them too thick, and then I can start looking into national borders from certain eras. I’m going to need that info sooner rather than later. For now I think it’s reasonable to set a deadline on the landmass placements and the ASL ‘peaks.’ I’ve got the old map and a map of Earth for reference so it shouldn’t be too bad. Really, I just need some momentum and a quiet day to knock all or half of it out at once.

That’s all for now.