I was still pleasantly surprised to see this mod go live so soon.
Not everything is there yet, but basically all of the Yamato’s weapons are in the initial release.
I did some testing this morning shortly after the mod dropped and I really like the way these turned out. It’s especially impressive for a new modder. You can bet I’ll be keeping a close eye on this one and offering what feedback I can come up with.
My Factions
My factions weren’t all going to use the same weapon mods since that would be inconvenient in some areas and just plain boring besides. Having said that, I do want to limit each faction to just one weapon mod. Nothing’s more annoying that seeing a good looking workshop blueprint that has ~10 mod dependencies.
That means I can’t use this one for my Space Kaisers. I’m thinking I’ll use it for the mostly Japanese faction instead. For now I’ll just be messing around with them while I finish up older projects. No hard commitments with new mods just yet.