The Praedian Records

J.G. Phoenix

GBO2: Delta Plus Arrives

GBO2: Delta Plus Arrives

The Delta Plus is finally here. Smooth~ The update actually happened last night (Every Wednesday), but I was too worn out from Clan Battles to really dive into that. I played CBs again today so I'm still a bit too tired, but I can at least give it its own post. Sadly...

Clan Battles #17 Cayman Season Begins

Clan Battles #17 Cayman Season Begins

That was a lot of fun. I'm not sure if we broke even tonight (forgot to check) but there were plenty wins and they were well fought ones. I need to record some of those replays this week, so here's a reminder for me to do that. My Ships This Clan Battles Session:...

That Was Interesting (Space Engineers)

Well, I finally uploaded something to the workshop. Steam Workshop::WIP Carousel Hangar (Admiral Hipper) It's just a piece of a ship, albeit the most interesting part of said ship. The important thing is I get how the workshop works now and shouldn't have too much...

Almost Finished

I'm almost done stripping down and working the bugs out of the carousel hangar for that steam upload, but with my sleep schedule shifted around again and my still being tired I definitely won't have this finished until tomorrow. That said I'm glad I did some actual...

Carousel Hangar 2.0 Blueprint

I couldn't help but smile when someone said they'd love to have a blueprint of the carousel hangar prototype. Not just because it shows a genuine interest in the design, but also because it means I've got the perfect excuse to do a test upload on the workshop while I...

M.A.S.S. Builder: PvP Tuning Design

M.A.S.S. Builder - WIP: PvP Tuning Design - Steam NewsAs we’ve shown some tuning interface last week, a lot of questions regarding how they will work has been asked. We’d like to take this opportunity to explain and answer them here so enjoy the read! And enjoy the...

Space Engineers: Figuring Out the Look

I spent some time poking around in photoshop today. Sadly I don't use it often enough to be comfortable with it yet, but some progress is better than none. The real issue is I'm not sure what kind of style I want to use for the workshop images. It's a kind of branding...

Same Format

With a caveat. After doing some thinking, I've decided I'll keep the original editing sessions format, but I'll only go through a certain number of sessions per chapter. Likely one session for each scene in a chapter. Any edits made after that won't be documented the...

Same Format?

I'm pretty sure at this point that I'm going to need at least one more editing pass for Armor of the Unburdened, but I'm not sure if I should use the same format as the previous editing sessions. They're informative and don't take especially long to make, but I also...

Back to Lydia’s Golden Treasury

I overshot with that afternoon nap, but I did figure out a couple of things for making the 'throughline' of Lydia's Golden Treasury stronger. Chapter 3's also going to need a few specific edits to fall more in line with a few things I noticed in Chapter 1, mainly,...

Es Ist Verboten!

Es Ist Verboten!

Most of today was spent finishing up the Cosmo Messer's interior layout and getting its specs written up for the workshop. Still on track to have that done this week. As much as I hate to say it, I'm FORBIDDEN from making any design changes between now and release....

Space Engineers: Unlimited Tweaks

The Cosmo Messer's a real pain to try to 'finish.' So here we are, right where I was afraid things would wind up if I committed to optimizing the interior. It looks a lot bigger on the inside than on the outside doesn't it? Half of the interior's already been taken...

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