The Praedian Records

J.G. Phoenix

Unicorn Gundam Joins the Battle

Unicorn Gundam Joins the Battle

Mobile Suit Features:

  • General Unit with Cost of 700.
  • One of three RX-0 models built by Anaheim Electronics on commission from the EFF.
  • Since it has hidden aspect as hunting machine for anti-Newtype, starting with special NT-D system, it is installed with various systems.
  • Equipped with Beam Magnum, which is an enhanced offensive weapon carried by MS, a Live-Ammo Bazooka, shield with I-Field function, and other armaments that are high effective both in offense and defense. It is an Ultra-High performance Unit that can demonstrate its best performance under any circumstances.
  • Furthermore, due to being Psyco-Frame Unit, it demonstrates an amazing combat power when NT-D is activated, while it has burden on both the Unit and the pilot, having the risk. that Unit’s HP will continue to gradually decrease.
    However, if certain conditions are met, Awakened Mode can overcome this disadvantage.
  • Can be deployed both on Ground and in Space.

These 700s are no joke, but with this, we’ve reached the titular MS in the Gundam Unicorn lineup. I’m still waiting on the other ReZEL variants, but the Unicorn is pretty fun from what I’ve seen.

This is a new format I’m trying out; I figure these occasional GBO2 entries would be more interesting if there was more info coming directly from the official website. Anyway, I might get lucky and pick the suit up. There’ll be a follow up to this sometime in the week if I manage.

Dual Cast: Haste and Sleep

I miss my early morning creative bursts. It’s much harder to chip away at things when you don’t sleep well enough to be up and alert at those hours. Anyway, today was more of a contemplation day; I’m–

[INTERMISSION: It’s Raining]

I’m a little wet now but rainy weather gives me tons of energy and some much needed focus. So today was more of a contemplation day. I haven’t been making any progress on my stories and I’ve been trying to work around that by brushing up on my digital art skills (I mentioned this before but making character and setting art does help me with writing). Getting back into doing my own art comes with its own hurdles though, and that’s slowing me down even more. So I spent a good chunk of the day trying to figure out how to get things done more quickly.

I know I’ll finish everything I’m working on eventually, but that’s not good enough. I’ve got at least one more website to build that I’m still brainstorming, two separate programming languages I’m trying to learn, I’ve got video editing practice to sort out (I’d like to make at least some income from this in the future), the digital art, all the writing projects, and then the hobbies like the monthly book reads, WoWs clan battles, and whatever my main games happen to be (usually just Space Engineers).

I’m trying various approaches, or rather have been for a while now. That’s what the monthly goals thing I was doing going into 2022 was about, but what’s really getting in my way is not having a real sleep schedule. If I don’t get a handle on that, all the little work hacks in the world aren’t going to help.

I can’t stand not writing anything at all at least once a week, so sometime this week I’m going to cram something into the works. I don’t care what it is. It could be one of the current projects or something completely new or irrelevant. It doesn’t matter but it has to happen or I’m going to lose it.

That’s it for now.

Admiral Hipper Update

Remodeling this ship using the same hull I had before is a real challenge, but mainly in the aft sections.

New Flight Deck

Originally the Hipper was going to only carry about 4 fighters, then my Space Battleship Yamato style carousel hangar upped that number to 8. Then, not being satisfied being able to carry 8 fighters but not have connectors for any of them to use, I added 2 external docks, technically bringing the ship’s carrying capacity to 10. She’s not quite a light carrier, nor was she meant to be, but meine güte this massive cruiser is getting extremely close to one.

Flight Deck Doors Open

Flight Deck Doors Closed

There are two adjacent connectors per side; the Cosmo Messer F models and onward have the connectors closer to the center of the fuselage. The Hipper’s flight deck is supposed to accommodate all 109s, so … redundant connectors.

Now that I’ve added a flight deck for fighters to wait on standby, or to just refuel like the stern docks, that ups the total capacity to 12. Sort of. 4 can be docked with the ship directly while 8 can magnetically attach to the docks in the carousel section, but there’s also a maintenance area a couple of decks below the flight deck, which I plan to add some welders to for fixing or building Cosmo Messers. With or without a connector in that maintenance section, there’s actually enough room for 13 fighters.

Maintenance Area Access

This is a stupid game I’m playing called ‘Preserve the carousel at all costs.’

It’s getting crowded, but the more fighters the Hipper class can carry, the more independently they can operate as a whole, which is nice. For comparison, the Edinburgh class–at least the lead ship–carries much smaller fighters, but still only has room for 4 of them.

Depending on how you view magnetic connectors, there really isn’t a hard limit on what kinds of small ships or how many of them can be ‘carried’ as long as there’s surface area and thruster power for it, but I only count magnetic plate docking for internal docking, or at least ‘common sense’ docking. You shouldn’t have fighters clamped down just anywhere as a standard practice, even if it’s not obstructing anything.

Pesky Main Guns

Another problem I’m having is designing the main guns. They’re going to be twin barrels for a total of 8 guns in 4 turrets, pretty much what you’d expect in a space version of a WWII German Heavy Cruiser. Weaponcore doesn’t play nice with custom turret controllers, though. Occasionally I get them to work, but the only designs that consistently work are those that have only a single elevator hinge/rotor. That’s really difficult to design a multi-barrel turret around and it’s annoying enough that I’ve been putting off committing to a design for almost a month now.

As tempting as it is to just use one of the ‘prefab’ turrets, I don’t want the Hippers using triple barrel turrets. I’ll figure it out eventually but for now it’s one of those minor headaches I’m trying to let my brain tackle in the background.

Closing

The only areas I’m working on currently are the exterior and any areas relating to the fighters, so the ship’s still mostly an empty shell. The plan is to get far enough along with the small craft areas to know how they’ll have to connect to the rest of the ship. From there I can figure out the new floorplan and how the conveyor and vent systems will need to work. After that it’s just filling everything back in. I’m going to make more of the bow section directly accessible for the crew this time around since the previous version had a lot of wasted space.

More on that when I get there.

A Little Work on the Cosmo Messer F

I took twenty or so minutes to start on the primary changes to the Cosmo Messer E that will upgrade the design to the F version. The main difference is that it no longer has a rocket launcher in the nose. That will be replaced with either an autocannon or some other gun. The F model will have two deployable rocket launchers mounted on the bottom.

If possible, I’m also going to add deployable landing gears, but that wasn’t something I could really hone in on today. I just wanted to take a quick crack at getting its new weapon emplacements sorted. The next time around I’ll see what I can do about the thruster layout and landing gears. There should also be some screenshots by then.

Small Update 7/24

Photoshop

I’m going to stick with Photoshop for this digital art thing, at least while I practice. It’s not built specifically for a stylus, but the option’s always been there and I’m already (mostly) comfortable with the program. I might still try a couple of free alternatives like SAI or FireAlpaca, but I’m paying for Ps so I might as well milk it for everything it’s worth.

Unfortunately that means I don’t have any artwork for today like I was hoping. Even as I type I’m hopping back and forth trying to tweak my settings for doing lineart. The stylus works but it’s not as precise as it could be.

New Site Planned

The Praedian Records is my personal website where I only want to focus on my own projects and interests. It’s not a business site and I don’t want it to get overcrowded with niche finding experiments, so I think it’s time to built another website specifically for that.

Building a new site will also help me put my studies to the test.

Seeing how everything here is on a subdomain right now, I could probably use the ‘main’ site for this. Maybe. I’ll have to give it some thought.