It was alright. Had some very good games here and there, and only counting the games I was in, our W:L ratio was 8/6. The losses were backloaded since I was really tired by then and not so much strategizing as trying to remember ‘what we usually do’ and making slight tweaks here and there.
Note to self: Caffeine it up before things get underway.
M.A.S.S. Builder – WIP: 0.9.0 Upcoming boss model preview – Steam News
Welcome back to another WIP update, this week is another short one where you get to see the model of an upcoming boss in the coming 0.9.0 update! We’re sorry there’s nothing much or flashy to show, but we hope you like this thing here. See you next week!
I guess everyone has weeks like these, where there isn’t much to show off or report on.
That said, this is a pretty cool boss design. It’s proportions aren’t quiet as exaggerated as some of the other quark monsters, but that’s not necessarily a bad thing. I’m pretty sure the ‘Claw’ boss is going to keep its top spot in my personal list for the time being, though.
There were a lot of things I’d forgotten about throughout the Thrawn books, little things mostly, but it’s nice to have 98% of my hunches be spot on because of that. Now I know how it feels to be Thrawn himself.
Sort of.
Anyway, I’ll be finishing this one up pretty soon. After that, it’s probably going to be Dune. I don’t see a reason to push that back any further.
Note to self: Pick up Specter of the Past and Vision of the Future ASAP so I can immediately pivot back into Good Wars.
Not everything is there yet, but basically all of the Yamato’s weapons are in the initial release.
I did some testing this morning shortly after the mod dropped and I really like the way these turned out. It’s especially impressive for a new modder. You can bet I’ll be keeping a close eye on this one and offering what feedback I can come up with.
My Factions
My factions weren’t all going to use the same weapon mods since that would be inconvenient in some areas and just plain boring besides. Having said that, I do want to limit each faction to just one weapon mod. Nothing’s more annoying that seeing a good looking workshop blueprint that has ~10 mod dependencies.
That means I can’t use this one for my Space Kaisers. I’m thinking I’ll use it for the mostly Japanese faction instead. For now I’ll just be messing around with them while I finish up older projects. No hard commitments with new mods just yet.
Tonight had a lot of back and forth for some reason. I only played the Des Moines and the Moskva, switching over to Moskva when we started shifting more toward the x3 Marceau and BB strat, which basically relegates any remaining cruisers to defense. Des Moines is probably still better overall, but Moskva has an edge in certain situations. Not to mention she can bounce a lot more fire.
I hopped back in Yamato for the last game, but nothing noteworthy happened in that match.
Things ended fairly early due to a few dropping out, but that just means more time for me to recoup, think, enjoy the weather (it rained earlier), and get my thoughts organized.
CBs definitely could have gone better overall, but we had some good games, and I’m getting relatively comfortable in cruisers again.