The Praedian Records

J.G. Phoenix

Current Projects

Chapter 2 1st Draft 30%

Remnants of the Elders

Yamato 60%
Hermes 5%
Yorktown 80%
Victorious 30%
Maya 5%
Blücher 70%
Prinz Eugen 10%
Seydlitz 85%
Lützow 10%
Magdeburg 5%
Prinz Heinrich 5%
Konigsberg 5%
Type 34 Destroyer 90%
Type 36 Destroyer 80%

Templates Are Hard

This is actually starting to drive me crazy …

To be fair to myself, this isn’t really about the Messer in particular. I’m trying to make a workshop thumbnail template for every full release build I make going forward. I’d really like to have something ready for the Cosmo Messer E, but this is getting ridiculous.

I’m not even sure whether I should dial it back to subtle, or go for something even more unique looking. The proportions in this WIP aren’t exactly final, either.

I’m reaching my breaking point with this, so I’ll probably settle on something within a few days, then come back a few months from now and change it in another fit. That’s better than stagnation.

Wrapping Up June

The Last Command

I’m probably going to wrap this one up tomorrow and then immediately hop into Dune. It’s been a fun ride revisiting the Thrawn Trilogy. Now I just need to find good deals on the sequel duology.

Also, somewhere in all of this I need to figure out how I’m going to tackle A Throne of Bones. That book is big enough to use as a literal weapon. Effectively.

Lydia’s Golden Treasury

There’s no chance I’ll be able to have the draft finished before July, but shortly afterward is still possible. I’ll be trying to get it done before Independence Day at the latest.

Right now there’s something missing from Chapter 2 and I’m not sure what it is, but it’s really strangling my progress (on top of all the other things tugging at my attention). I’ll figure it out soon or try to incorporate it later on.

For now I just know I don’t have the momentum I need to knock it out in the next few days, and something else is bound to come up. I tend to work best in the mornings–assuming I sleep well, so maybe after I fix my sleep schedule I can course correct on this and a few other things.

Either way, I’m pushing my deadline to July 4th. Let’s do this.

Space Engineers

Cosmo Messer

I’ve been bouncing all over the place and not even thinking about the Cosmo Messer. I’ve got enough time to do that still, so I’m going to finagle together a thumbnail and fire that off into the aether.

Xebon Battlecruiser

I can probably fit this into a faction under a different name while still keeping its overall appearance, but I’m not ready to commit to that just yet. There are just too many other things that are more important. More over, I don’t even know what type of ship I want this to be. Probably not a battlecruiser. A carrier seems nice, but I don’t have a new fighter design for it to carry …

Situation’s not ideal.

Kongo

Speaking of more important things, the Kongo definitely fits the bill. The Kongo is a rebuild of one of Sundae’s ships (the Himekami) that I’m using to test the overall design aesthetic of one of the factions. This may be a higher priority than the Xebon, but it’s a lower priority than any other Space Engineers projects. It will get a progress bar pretty soon though.

Closing

I only mentioned the things that are relevant to my ‘listed’ projects. There’s plenty to do that’s unlisted (and probably shouldn’t be). It’s a lot, and there’s no use hoping I’ll reach equilibrium naturally. I’m going to have to quickly finish up some things, solidify my schedule, and kick everything else to the curb.

Clan Battles 6/26

It was alright. Had some very good games here and there, and only counting the games I was in, our W:L ratio was 8/6. The losses were backloaded since I was really tired by then and not so much strategizing as trying to remember ‘what we usually do’ and making slight tweaks here and there.

Note to self: Caffeine it up before things get underway.

Ships played (most often to least):

  • Shimakaze
  • Des Moines
  • Bourgogne
  • Yamato
  • Preussen

That’s all for now.

M.A.S.S. Builder: Upcoming Boss Model Preview

I guess everyone has weeks like these, where there isn’t much to show off or report on.

That said, this is a pretty cool boss design. It’s proportions aren’t quiet as exaggerated as some of the other quark monsters, but that’s not necessarily a bad thing. I’m pretty sure the ‘Claw’ boss is going to keep its top spot in my personal list for the time being, though.

Glad to be Reading It Again

There were a lot of things I’d forgotten about throughout the Thrawn books, little things mostly, but it’s nice to have 98% of my hunches be spot on because of that. Now I know how it feels to be Thrawn himself.

Sort of.

Anyway, I’ll be finishing this one up pretty soon. After that, it’s probably going to be Dune. I don’t see a reason to push that back any further.

Note to self: Pick up Specter of the Past and Vision of the Future ASAP so I can immediately pivot back into Good Wars.

I’ve Been Waiting For This

I was still pleasantly surprised to see this mod go live so soon.

Not everything is there yet, but basically all of the Yamato’s weapons are in the initial release.

I did some testing this morning shortly after the mod dropped and I really like the way these turned out. It’s especially impressive for a new modder. You can bet I’ll be keeping a close eye on this one and offering what feedback I can come up with.

My Factions

My factions weren’t all going to use the same weapon mods since that would be inconvenient in some areas and just plain boring besides. Having said that, I do want to limit each faction to just one weapon mod. Nothing’s more annoying that seeing a good looking workshop blueprint that has ~10 mod dependencies.

That means I can’t use this one for my Space Kaisers. I’m thinking I’ll use it for the mostly Japanese faction instead. For now I’ll just be messing around with them while I finish up older projects. No hard commitments with new mods just yet.

Clan Battles 6/22

Tonight had a lot of back and forth for some reason. I only played the Des Moines and the Moskva, switching over to Moskva when we started shifting more toward the x3 Marceau and BB strat, which basically relegates any remaining cruisers to defense. Des Moines is probably still better overall, but Moskva has an edge in certain situations. Not to mention she can bounce a lot more fire.

I hopped back in Yamato for the last game, but nothing noteworthy happened in that match.

Things ended fairly early due to a few dropping out, but that just means more time for me to recoup, think, enjoy the weather (it rained earlier), and get my thoughts organized.

CBs definitely could have gone better overall, but we had some good games, and I’m getting relatively comfortable in cruisers again.

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