The Praedian Records

J.G. Phoenix

Current Projects

Riaz Royals

Yamato 90%
Yorktown 80%
Essex 50%
Cleveland 90%
Blücher 95%
Prinz Eugen 50%
Seydlitz (Redux) 40%
Lützow 80%
Type 34 Destroyer 99%
Type 36 Destroyer (Redux) 50%

Darn

Have you ever just slept for well over twelve hours for no obvious reason?

So many missed opportunities today

The fact that my last dream before waking up was a dream about working on one of my Aeon projects just made it worse. It was surprisingly realistic, though, even after waking up and scrutinizing what I still remembered.

I guess the takeaways are going to be figuring out how much of that dream I can transfer over into the real world, and of course, setting my alarm tomorrow.

Clan Battles 6/8 + GBO2 News

Clan Battles

Clan Battles went well enough, especially in the beginning. I even got a few more replays to record for video footage. It’ll probably be ancient by the time I get around to making something out of it, but building up the habit of getting footage is just as important.

Anyway, I was mostly hopping between the Yoshino, Daring, and Smolensk. I played the Khaba once but the reduced maneuverability compared to the Daring was too jarring for me to adjust in just one game, especially on a contested cap.

I don’t have a 10pt commander for her yet, but I also purchased researched and purchased the Halland before hopping off of WoWs. I took way longer than it should, mainly because I’m researching multiple DD branches at the same time, but that’s one more ship off the to-get list.

GBO2

I would have made a post about it much sooner, but I didn’t even think to log into the game to see what suit was coming after the Delta Plus.

It was really annoying in the moment to have accidentally predicted the next suit.

Notice the ‘green gif’ featuring the Kshatriya.

BEHOLD!

This was a little too soon for me. I was hoping for one or two more MSV entries before they pulled out this monster. I’m not spending money on the game right now so I didn’t have enough tokens left from my Delta Plus attempt to have much of a chance of rolling it. That said, all rolling for mobile suits in this game does is give you ‘early access’ to the suits since they can be bought a few months down the line in the MS store.

So basically I’m not too broken up about it. Just a little frustrated having two MS I really like coming back to back. That’s a token drainer, especially if you’re going through a free to play phase.

Closing

That’s all for now. Depending on what unit comes out tonight I might post about it tomorrow. Otherwise it’ll probably be something project related.

Spring Cleaning: Digital Edition

A couple of my external drives are getting full, so I’m hunting down all the bloatware and other useless junk that’s never going to get used and cleaning those drives out. That’s been roughly half my day.

The other half was fitful sleep because my sleep schedule went up in flames. Again.

It’s always interesting what you can find from the far off year of 2016.

Anyway, this is just a small note for the blog on how this week’s starting out. I also want to mention that there’s a Space Engineers project I’m looking into. I need to do some research and testing first, but it seems doable and just barely worth the time needed. There won’t be any details going up about this potential project until I’m fully committed, though. There are one too many IPs involved for it to be anything marketable, but the experience could be worth it.

The Future of Space Engineers 2022

https://blog.marekrosa.org/2022/05/space-engineers-future.html

The Highlight

AI in this game is what people tend to want after an ‘Empyrion-like’ survival experience and stability fixes across the board. This is the same camp I’m in. Honestly I don’t think this game has much room left for stability improvements in the current engine, so I don’t get too hung up on that, and if I want an Empyrion experience, I’ll try playing Empyrion again.

AI is one of those areas that could really open this game up even more. Having that kind of built in foundation for even slightly autonomous grids could also help in areas Keen hasn’t even considered.

There have been a lot of scripts and mods to help bring AI features and functionality into the game, but between modders not maintaining their mods through major updates, and others simply moving onto other things, there’s rarely a consistent long term solution that works for everyone or addresses every need.

For myself, I’d like grids I’m not piloting to be able to follow grids I am piloting, perform specific maneuvers, and for smaller AI grids to be able to launch and dock along precise paths. There have been scripts that attempted all of this, as well as some being worked on and maintained right now, but the technical problems can come in torrents. Making certain functionality a part of the base game should make scripts and mods involving AIs work better, more consistently, and with less of a performance impact.

However Keen goes about this, the modding community is going to carry that foundation as far as this game engine and the game’s API allows. That’s what I’m really excited about. First Keen releases something new and interesting, and then the modders take it to the next level. It’s great and I can’t wait to see how that manifests the next time around.

Community Guides

I’d love to try my hand at making mods or even scripts for the game, but admittedly that’s a bit beyond my skillset right now. The more guides, the better.

DLC Price Increase

The fact that all DLC in this game isn’t free makes a surprising number of players really mad for some reason, so seeing a 1 dollar price increase (justified by the increasing amount of content contained in those dlcs) is probably a bad sign. I can’t look at a Keen news update or watch a stream without someone whinging about these kinds of things.

You hate to see it.

Closing

I didn’t see any bad news here or anything worrying, so the amount of complaints I saw, both on the dev blog, and on Steam, were frustrating. I get that the game’s got plenty of problems, but hey, they’re hiring! It’s everyone’s chance to try and get in there and improve the game and get paid doing it.

That was a bit facetious, but I’m also being slightly serious. There are way more avenues these days to try and address problems in our favorite games, and we’ve got more direct lines of communication with them. People are using that to whinge constantly instead of being proactive and productive. It’s sad to see.

As far as I’m concerned, bring on the AI! If and when I understand things enough to contribute more than just grids and mechanical designs, I will.

WoWs: Groggy and Amused

I was only able to participate in the last hour of Clan Battles today and there were two particularly good matches I was in. As usual, taking naps in the afternoon is kind of useless for me. I need to remind myself never to bother.

Anyway, the first interesting match was one of those rare nail biter wins where there wasn’t a single ship left afloat on either side. The other one was more of a personal challenge with me stuck behind an island on Neighbors and being chain radared and hydroed for the first ten minutes of the game.

All I can say about that hilarity is that Daring is a very good DD and I’ll definitely be recording that replay for later.

That’s about all for now. I’ll try to get back to the normal pace of things this coming week.

M.A.S.S. Builder: Co-op Mission Design Preview

I love it when Vermillion goes the extra mile. I’d love to be a part of a team like this … or even build one myself.

Anyway, to the actual post.

Co-op is something I’m looking forward to far more than anything else in the multiplayer updates. While we’re probably only going to have the one map/mission combo to play with a for a good while after the update, that’s a lot more than we were promised. Looks nice, too.

While it’s been a long wait, that update’s probably going to get here before we know it, so I’m hoping to find some time to finish up at least one of my M.A.S.S. units in time.

Going Quiet For a Few Days

I’ve got a personal holiday coming up so there isn’t going to be much info going up over the next few days. I’ll still be posting like usual, just nothing beefy or otherwise time consuming.

That said, I’m still mainly focused on the following:

  • Outlining Artorius and Remnants
  • Lydia’s Golden Treasury Chapter 2 1st draft
  • Cosmo Messer workshop upload

For June the goal’s to make serious headway on all of these (and to complete the latter two).

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