2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Related Posts
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Wrapping Up November
I'm a day late on this one but I kind of just crashed yesterday right after work. I'm thinking of flipping my sleep schedule around to accommodate that post-work fatigue I'm always getting. It would also help me get more writing done. I don't know why, but I'm much,...
Update 10/2
Space Engineers Admiral Hipper and the Cosmo Messer F We're just in the final clean up phase now, like I mentioned before. The Admiral Hipper's interior needs some polish, the programming needs some double and triple checking (haven't published anything this huge...
Wrapping Up September
Well things are getting more focused on some fronts, at least. Still I'm behind on a lot of things and October's not likely to be any more merciful to me. That said, I still made progress on a few things, so I don't feel too bad about it. On that note, the Cosmo Stuka...
Wrapping Up August
Well here we are, two days to go and then the whole month of September stretches out in front of me. There's a lot of unfinished stuff I'll need to catch up on so that's going to be the focus for next month, particularly the Lyre of Binding chapter from Lydia's Golden...
Not So Bad
I can’t say much for today. I’m in the middle of a schedule shift to try and claw back as much of my mornings as I can get, but it usually takes a week or so to really stick.
In the meantime, while some other ideas cook in the back of my head, I’m taking another look at the Zavodia map and ways I can recreate a high-res version of it. I’m starting to lean heavily in favor of photoshop. There are a lot of programs out there that can make maps, but the only ‘program’ that ever got me anywhere close to the result I wanted was my own brain and using techniques thought up on the spot to get certain looks. It’s extremely tedious, but if I had just stuck to my guns, I could have finished it several times over by now. I guess that’s the lesson there. I need a better program, but not a specialized one.
Maybe the tedium isn’t so bad. After all, I’ve made the map twice already. I just need to do it a little bigger and a little better this time, with more thought to ‘variants’ for things like geopolitical layouts and the like.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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