The Praedian Records

J.G. Phoenix

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M.A.S.S. Builder: Recent News

I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

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“Funnels!”

by | Oct 2, 2021 | Games, MASS Builder, Space Engineers

M.A.S.S. Builder Logo

I’m really excited about this one. It is a bit weird to see just two launchers pulling off that many shots at once, but there have to be concessions between aesthetics and gameplay. Since launchers can have accessories mounted just like every other weapon and part on the M.A.S.S. unit, having six, eight, or even more identical launchers with eight accessories each, all hogging up space at the same time–on top of everything else–would probably stress the system. Multiply that for multiplayer once that comes around. It looks great either way, so I’m happy they included that kind of all aspect attack.

What I’m hoping for is that at some point we can find good ways to pretend the unit has eight or more ‘funnel’s with it. One way I can think of right now is using an accessory part or two to cover up the base launcher and then using the rest of the accessory slots to act as two to three more identical units hovering around it. Unfortunately, I don’t think the current offsets would be too accommodating, and it would be very obvious and clunky during attack animations during actual gameplay. I haven’t tested this yet, it’s just one idea for having the look as well as the attack animation. As much as I want to try that out sooner rather than later, it’s not meant to be. I can only juggle two to three games at a time and still work at a reasonable pace, so M.A.S.S. Builder’s taken a temporary backseat to Space Engineers. Once 0.8.0 lands, I’ll swap things around and see what I can pull off. As usual, I’ll put anything interesting that comes up here on the blog.

Funnels Launch

To the funnel builds o7

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2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

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Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

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