M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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M.A.S.S. Builder: Recent News
I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...
M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
M.A.S.S. Builder - WIP 0.11.0 Tentative Balance Changes - Steam NewsWith weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0. With weeks of new things being shown, we'd like to dial back...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER
M.A.S.S. Builder - WIP 0.11.0 New Bullet Shooter PILE BUNKER - Steam NewsWelcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! PIle Bunker is a MELEE Bullet Shooter, having...
Busy, Busy
What a fun sleep schedule this is turning out to be. Though it’s neither fun nor much of a schedule. I didn’t wake up until it was too late to make my post for the day, so today is going to be even busier than yesterday was.
A few things first.
The Arpeggio Idea: Progress
I’m trying to get work as a front end developer, and that requires a lot of study. I’m using that hypothetical Arpeggio of Blue Steel event as a bit of training. Along with the other random things I’m doing, that’s what’s taking so long on that front.
Basically I’m going to write the whole thing out like a Wargaming article, complete with the look and feel of an actual event. There are still a lot of assets I need to grab to make it look right, but it’s coming along well, and it’s been good practice, too.
This side project in particular is going to be great.
Fleeing Victory
It’s about time for the part three, and thankfully I’ve got it mostly outlined. It’s mostly tearing myself away from this that and the other thing to focus on churning it out. I’m hoping to have it done early tomorrow, but that’s only my hope. We’ll see.
M.A.S.S. Builder
A small spark of inspiration hit me a few hours ago, and now I know what kinds of builds I should be focusing on while I get used to the system.
One of the early iterations of the Alliance in the Aeon setting had some pretty nice themed robots and trying to recreate those in M.A.S.S. Builder will definitely be a challenge, but challenges are kind of all I do these days, so it should fit right in with the rest.
More on this once there’s more to say.
Space Engineers: Admiral Hipper
Oh. My. Goodness.
I had no idea what I was capable of. This really warrants its own post, but I just need to mention here that the Admiral Hipper, while getting perilously close to having a subgrid and feature creep problem, is incredibly functional.
I have no idea when I’m going to find the time to finally post the Cosmo Messer on the workshop; every time I open up the game to work on it, I wind up working on the Hipper instead. It’s not wasted effort, though. I’m actually proud of this ship and what it can do. My only regret is that I’m not quite at a level where I can make a build like this completely vanilla.
Goodness, though, I’m getting close. I’m getting ridiculously close. I need to start looking into vanilla homing missiles and torpedoes.
Closing
There’s more I could mention, but this post is long enough and I need to get back to it.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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