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J.G. Phoenix

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M.A.S.S. Builder: Recent News

I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...

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2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

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M.A.S.S. Builder: Dev Progress and a New Quark

by | May 28, 2022 | Blog, MASS Builder

Well, my preview plugin isn’t working properly at the moment, so we’ll do this the old fashioned way.

I’ve always been a picky about the proportions of monsters with wings. Nine times out of ten the wings just feel too small compared to the rest of the creature. That may technically be the case with this new quark design, but I still like it. I might just be used to how exaggerated quark proportions tend to be in key areas.

It also helps that this creature doesn’t have a stump for a tail. Who knew you could make ‘Johnny Bravo’ proportions look good on a monster.

Progress Update

Now, to the part of where we talk about the progress of 0.9.0. To tell you frankly, we don’t know when the update is coming out ourselves, but we do have a certain date we’ll not cross. Why is it like this? Are things not going according to plan? Honestly, no, things are still going on as planned and there’s been no hurdles we did not expected, but it’s a workload that’s more than we first estimated.

It’s the multiplayer, isn’t it?

See, developing multiplayer modes mean-

Yep!

See, developing multiplayer modes mean we need to revisit every part of the game and see how are we going to apply it into multiplayer. That means we look at each calculation, each area of development that we’ve done up until 0.8.0, and see how well it will translate into multiplayer. Calculations that were done in client must now be moved to server, things like that. And without knowing, the game has grown to an extreme proportions we did not expect it to be, so it took a lot of time to go over everything. Then we apply everything into the new mode, basically a new game in itself while borrowing assets from the old game. That’s how we ended up with almost 5 months of development without an expected release date yet.
But looking at everything, the time taken there is not wasted, as it provides more time for other parts of our team to work on some other things, like the Quarks being shown here in this week’s WIP. We kindly ask that you give us more time, and if there are still any concerns or question regarding M.A.S.S. Builder’s development, come and talk to our developer representative inside our Discord linked below!

It’s fine, really. They’re keeping us up to date and doing it weekly. Without fail. That’s way more than most dev teams seem inclined to do.

It’s pretty easy for me to be patient, though. Having more on your plate than you have time for definitely helps.

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