M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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M.A.S.S. Builder: Recent News
I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...
M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
M.A.S.S. Builder - WIP 0.11.0 Tentative Balance Changes - Steam NewsWith weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0. With weeks of new things being shown, we'd like to dial back...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER
M.A.S.S. Builder - WIP 0.11.0 New Bullet Shooter PILE BUNKER - Steam NewsWelcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! PIle Bunker is a MELEE Bullet Shooter, having...
M.A.S.S. Builder: New Tech Nodes Functionality
I mentioned it this in the comment section of this post, but I rarely remember that Quantum Break is even a thing. It’s a useful mechanic, so I’d like to remember it’s there while I’m actually in a fight.
Any tailoring that can make these mechanics more useful and reliable is going to be well received. I might even remember to start making use of them. Currently, my approach to every mission in M.A.S.S. Builder is dedicated ranged builds. I only tend to fall back on melee when it’s almost time for the boss fight and I’m trying to conserve ammo for that, or I’m feeling cheeky.
Now that I look at it, base QB is pretty slow. I’m not sure I’d risk it during certain boss fights. Not until I got really comfortable with the timing at least. Alternatively, why not just use the node upgrades? It’s something I need to check out when 0.9.0 is finally released. For now I’m pretty committed to the run and gun style of combat.
Here’s something I found especially interesting about Vermillion’s post today, though.
Thus sub-units that can modify the number will come into play in 0.9.0. As much as we wanted these type of nodes to exist before, we did not have the time to code them into our game until now, and we’ve added a few 10% here and 20% time reduction there to a lot of nodes focusing on defenses while also providing a choice to lower it by 50% with drawbacks as well.
I like the idea of demerits showing up as you begin to ‘overspecialize’ in a given area. It’s very Armored Core-esque and balanced, at least when it’s done right. Whatever these drawbacks are, they should be something that some players will want to avoid, while others will want to lean into it for the extra challenge.
This is also going to be available in PvP, so I think it’s important for people to be able to decide whether they want to cover up their weaknesses with more balanced builds or lean heavily into their niche and embrace the danger.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
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