The Praedian Records

J.G. Phoenix

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M.A.S.S. Builder: Recent News

I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

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M.A.S.S. Builder: New Tech Nodes Functionality

by | Jun 11, 2022 | Blog, MASS Builder

I mentioned it this in the comment section of this post, but I rarely remember that Quantum Break is even a thing. It’s a useful mechanic, so I’d like to remember it’s there while I’m actually in a fight.

Any tailoring that can make these mechanics more useful and reliable is going to be well received. I might even remember to start making use of them. Currently, my approach to every mission in M.A.S.S. Builder is dedicated ranged builds. I only tend to fall back on melee when it’s almost time for the boss fight and I’m trying to conserve ammo for that, or I’m feeling cheeky.

Now that I look at it, base QB is pretty slow. I’m not sure I’d risk it during certain boss fights. Not until I got really comfortable with the timing at least. Alternatively, why not just use the node upgrades? It’s something I need to check out when 0.9.0 is finally released. For now I’m pretty committed to the run and gun style of combat.

Here’s something I found especially interesting about Vermillion’s post today, though.

Thus sub-units that can modify the number will come into play in 0.9.0. As much as we wanted these type of nodes to exist before, we did not have the time to code them into our game until now, and we’ve added a few 10% here and 20% time reduction there to a lot of nodes focusing on defenses while also providing a choice to lower it by 50% with drawbacks as well.

I like the idea of demerits showing up as you begin to ‘overspecialize’ in a given area. It’s very Armored Core-esque and balanced, at least when it’s done right. Whatever these drawbacks are, they should be something that some players will want to avoid, while others will want to lean into it for the extra challenge.

This is also going to be available in PvP, so I think it’s important for people to be able to decide whether they want to cover up their weaknesses with more balanced builds or lean heavily into their niche and embrace the danger.

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Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

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