M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
Related Posts
M.A.S.S. Builder: Recent News
I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...
M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
M.A.S.S. Builder - WIP 0.11.0 Tentative Balance Changes - Steam NewsWith weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0. With weeks of new things being shown, we'd like to dial back...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
M.A.S.S. Builder: WIP 0.11.0 PILE BUNKER
M.A.S.S. Builder - WIP 0.11.0 New Bullet Shooter PILE BUNKER - Steam NewsWelcome back to another WIP post, this week introducing a new Bullet Shooter that is on another spectrum of shooters. Please welcome the Pile Bunker! PIle Bunker is a MELEE Bullet Shooter, having...
M.A.S.S. Builder: Introducing Weak Point System
This one is painfully self explanatory. Shoot glowy spot, make hurt more, etc. That said, given how tanky the bosses in this game can be, a weak point system is a more than welcome addition. My biggest issue as a shooting focused player is always running out of ammo and having to focus entirely on killing mobs to rearm. It shouldn’t be as big of an issue if I can get more damage in.
There are some particulars with the system, though. First off, the weak points aren’t something you can just lock onto, so ranged players will have to use the manual aim for a change. Fine by me. Melee also has better damage versus weak points, so while they probably won’t hit them as often, the burst damage should be higher. Ranged meanwhile, will just be able to consistently target weak points. It sounds balanced enough on paper, but I’m sure there’ll be some tweaks down the road.
VD also mentioned that they’re disabling all special movement openers for the players in 0.9.0. It’s a bit weird, but I’ve got enough good faith saved up with them to just roll with it and see how they try to balance things going forward.
Recent Pinned Posts
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
Quick Update
This is a general update and not project specific. To start, I've been pretty sick the last couple of weeks. That nuked almost every end-of-the-year plan and goal I had for 2023, including the Yamato project. Even as I write this, I'm only just 'recovering.' There's...
Cosmo Falcon Spotted (Yamato WIP)
Okay so the Cosmo Messers aren't 100% compatible with the Yamato, so I wanted to modify one to be close to spec. I somehow wound up making a full-blown Cosmo Falcon. There I go, makin' replicas again I also did some side by side comparisons on an old request and Good...
Yamato Progress
Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...
M.A.S.S. Builder: What’s Next 0.11.0
M.A.S.S. Builder - What’s Next 0.11.0 - Steam NewsFirst of all, before anything else, we must announce that we’re shifting our development engine to Unreal Engine 5 for the next version. Now now, we must ask that you don’t panic and assume the game is going into a...
Project Wingman Development Continues
Project Wingman - BETA BRANCH UPDATE #1: Platform Update 2.0 - Steam NewsProject Wingman Beta Branch Major Update This is big news, but it didn't show up in my feed until well over a week ago. Toss in how busy I am and I'm only now getting around to writing about it....
0 Comments