The Praedian Records

J.G. Phoenix

Related Posts

M.A.S.S. Builder: Recent News

I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...

read more

Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

M.A.S.S. Builder: PvP Tuning Design

by | May 21, 2022 | Ace Combat, Blog, MASS Builder

And enjoy the read, I did. I’m glad they’re keeping the multiplayer interfaces simple in terms of their function.

Ace Combat Did It

This setup is actually fairly similar to what the developers of Ace Combat 7 did. Since AC7 has its own kind of parts tuning, they decided to have a PvE version for the campaign and free missions, and a PvP offshoot for multiplayer. Of course in AC7 it’s all just parts selection; it’s all one system. Instead of separating the parts into tabs AC7 just has multiplayer parts unavailable in PvE. It’s a bit clunky to look at, but it works. There’s not likely to be any confusion there.

M.A.S.S. Builder’s Take

As for M.A.S.S. Builder’s version of this, separating it by tabs looks and will probably feel a lot cleaner in practice. Not only will it keep some familiarity and make comparisons easier like Vermillion mentioned in that post, but it also makes navigation between PvE and PvP extremely quick. Change the tab and you’ve changed modes. Convenient~

Now, M.A.S.S. Builder has an issue with progression. Basically there doesn’t feel like there is any in a lot of cases. Since you play a lot of the same levels again and again to unlock parts and nodes rather than progressing the story or something similar to get them, there’s no endgame to speak of or aim for. We’re far from full release so that likely had to be the case.

Vermillion’s probably not going to go out of their way to address that, though. They mention right there in the post that nodes will start unlocked for multiplayer so people can jump right in and be competitive as long as they put in the work of setting up their nodes.

With a game like M.A.S.S. Builder, that’s probably for the best. It personally doesn’t bother me. (though the lack of a cutscene viewer certainly does) It’s not like Ace Combat 7’s multiplayer parts progression was all that interesting. The odd player in PvP tended to be so good at flying their planes that they could give people an 1,100mph paddling regardless of what combination of plane and parts the competition were using.

As for limitations, M.A.S.S. Builder’s multiplayer mode’s going to have a limit of 4 subunits for the engine, 4 for the OS, and 5 for Architecture (tech add-ons). That sounds pretty good. I’m looking forward to trying it out.

My M.A.S.S.

I’m still working on a few designs here and there. I’m trying to make something similar to a Gelgoog J, and another unit that I’ll eventually turn into the Bronze Bullet (a mech from my WIP Frame Ops series). The road’s going to be long and arduous for both, though. I’ll post more about them at some point.

0 Comments

Recent Pinned Posts

Begin (2024)

2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...

read more

Yamato Progress

Oh my goodness ... well, things may have slowed down exponentially compared to the first 24 hours of working on this thing, but that doesn't mean there hasn't been major progress. Check this out. The exterior is nearly finished (minus coloring) The catapults work...

read more