M.A.S.S. Builder - WIP: 0.11.0 New Armor Set Preview ZENITH Z - Steam NewsBack to another WIP update for the week! We’re featuring the final variant of the new armor set Zenith, the Z variant. For this one, we wanted to emphasize the sharp, pointy, and oversized parts...
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I've been distracted as all get out so here's a three parter. Having said that, I think once M.A.S.S. Builder releases either 0.11.0 or 0.12.0 I'm going to stop writing about the news itself unless it's particularly important. I want to make another shift since half...
Begin (2024)
2023 ended weirdly abruptly for me, but I got the shot in the arm I needed in order to hit the ground running in 2024. This year's going to be absolutely crazy, but for me personally, I feel my worst years are finally behind me. I'm ready to stop drowning in a sea of...
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M.A.S.S. Builder: 0.11.0 Balance Changes and Zenith X
With weeks of new things being shown, we’d like to dial back to some balance changes we’re planning to make to improve the game in 0.11.0 First, let us remind you that we’ll be unlocking tier 7 units and sub-units in the development tree and their unlocking materials will be dropped from later waves in challenges and latest missions. We expect them to provide tons of power to the player and we’ll keep watch to modify them if any of them are game breaking.
Now, for a more specific balance change, we aim to increase the power of tanky tech sub-units in the coming update. We’d improve them in 0.10.0 and while they are well received, their power is too low to be competing for a sub-unit slot. In 0.11.0, we’re increasing their power by a significant amount.
Units that improve shield regeneration cooldown are mostly buffed by around 50%. Think nodes that currently lower time before shields start regenerating by 25%, all of them will be changed to a 40% reduction, allowing players to easily slot in one of two for constant shields regeneration. This should make them more dependable and more competitive for a slot in any build that rely on the regenerating shields.
On the same note, we’ll also be improving sub-units that straight up improve shields regeneration and regenerate shields through other means. Things like Perpetual Generator will proc more frequently. Arms S. Battery will recover more shields. Things like that.
And lastly for this goal, we’re also improving durability tech sub-units that are overshadowed by their peers, such as Metals Replacement and recovery nodes such as both the Nanorobotics variant.
What do you think about these tentative changes? We’d like to discuss about it so if you have any opinions on what we’ve listed, we’re more than glad to hear from you through our discord, linked below. See you next time!
Vermillion Digital
So, “Raise shields!” basically. That’s probably a good idea. Tank builds have always been in a weird spot in this game, since the best defense is a good offense. You don’t really want to take a lot of damage in the first place, so it’s better to just blast everything ASAP and play more evasively against bosses.
VD’s proposed changes should make tanking more relevant on higher difficulties, but for lower ones, it’s not hard to evade most incoming damage by just running around–not even boosting, just running around. It’s that easy. Fighting bosses is where changes like these are really going to shine since they trap you in relatively small areas and throw out enormous, fast hitting AoE attacks. Playing evasive is easy enough with shooter builds, but for melee, you’ll definitely want to be able to take more than a couple of bad hits.
So that’s my 2 cents on that for now.
Next up, the Zenith Armor Set. Yeah, this one’s going to be a 2 in 1.
Look at this armor set.
Look at it.
This one’s coming along wonderfully. I’m particularly interested in the head and shoulder parts.
The Zenith X set feels like something between SRW’s more slender robots and Zone of the Ender’s orbital frames. I don’t know what impression I’ll get when I see this colored, but either way the Zenith X is going to be a great new addition.
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