I’m having a sleep crisis again. Today was excruciatingly unproductive. Normally I can bounce back from these pretty well, though, so I’m going to try to make some headway on a few things tomorrow.
I don’t have any specific plans for Wednesday now that Clan Battles is over, but I’ll think of something.
Or at least it was probably quiet. I wouldn’t know since I was asleep for most of it.
I’m glad I got a couple of things done before crashing. It mostly amounted to getting those replays from Wows recorded ahead of the next update.
I also found a workable, airtight alternative to the standard hangar gates I’ve been forced to use on a lot of builds in Space Engineers. I’ve always been a bit wary of merge blocks and timers, but if I can get my own system worked out, I’ll be able to make rotor/hinge based hangar gates without always compromising on the hull shape of my builds. There’s also a way to potentially pull this off without timer blocks, so I’ll be trying that first with the Easy Automation script.
When I got up this morning I decided I should just make a copy of the Admiral Hipper to test the concept of a double sided platform. I just wanted to see if it was feasible at all.
“Normal people believe that if it ain’t broke, don’t fix it. Engineers believe that if it ain’t broke, it doesn’t have enough features yet.”
– Scott Adams
So I wound up building the entire thing. The Hipper just went from having a capacity of 4 fighters to 8 in one morning.
All that’s left at this point is to finish styling and programming some safeties into the system, as well as building a new, slightly larger enclosure for the whole thing. I’ll need a new set of hangar doors too, so I’m looking into designs for those, as well as brainstorming some of my own.
It’s working! It’s working!
– Anakin Skywalker
World of Warships: Last Night of Clan Battles
Unless the schedule’s different, tonight was the last night of this Clan Battles season. What was it called again? Season Narwhal? Anyway, it was pretty good overall. Preussen, Bourgogne, Shikishima, and Yoshino B. These four were the standouts above DD tonnage in my roster.
We keep firing until they sink or we do!
It was a little weird that I didn’t play a battleship at all for this session. I started in the Daring and things weren’t going too well for the team overall. Things started evening out more once I swapped into the Yoshino. Go figure, this cruiser’s not tanky per se, but she’s very hard to sink in the right hands.
Another week has passed, another WIP update is here to show you the things we’re working on for M.A.S.S. Builder 0.9.0 update. This time, it’s more spotlight on the upcoming Quarks. As we’ve mentioned in previous WIP update, the newer Quarks will feature more details and will bring on some different…
Between the enemy with a wind tunnel for a face and this slog turned t-rex, I actually think this is the weirder one. Most quarks are quad-limbed, so this creature stands out for that alone. It’s jaw is also significantly larger than it appears at a glance. Depending on the final scale, this thing could probably eat a M.A.S.S. outright.
Well, Halo finally got here yesterday. That’s right around the time of month these books usually show up. I’ll be starting on that one either tonight or tomorrow. It really comes down to how much energy I have.
It feels like ‘gone are the days’ when sleep left me feeling well rested.
One other thing to note, I’ve decided to use the exact building process I used on the latest iteration of the Admiral Hipper on the Prinz Heinrich. In short, I’m rebuilding the entire ship from scratch. It won’t be easy, and it’s going to take a while, long enough that the Hipper will probably be done well, WELL in advance, but it’s necessary.
I learned a lot renovating and experimenting with that original D-37, but ultimately the hull form is what’s holding me back. The Timberwolf will always have a special place in my heart, and I’ll probably use a couple of variants of it for other things, but the Heinrich needs two things to really shine now: a modless interior, and a new hull form.
This does mean that my passages mod experiment also ends here. As much as I like this mod, it is missing a few passage variants that make it worth going all in for a ship design, at least in my case. Now that I’ve got a better grasp of interior layouts, I’m having a much easier time without them.
That should do it for now. Let’s see what Vermillion has for us tomorrow.