The Praedian Records

J.G. Phoenix

Fleeing Victory #3

Orders

“1700 hours,” Ricard checked the time as he followed his compass to Alice and Casey, “We don’t have a lot of daylight left.” Once night fell, the situation could shift in their favor. They would be a lot harder to pin down in the dark. Like any good two-edged sword, however, the survivors of the 203rd would have to make their way back to their allies through the pitch black desert. That perilous journey was going to have to be made on foot if Nicholas wasn’t able to fix Chaser’s damaged tread in time. If the dust storm happened to let up before they were underway, the Municans might spot them immediately. One well placed artillery shell later and it would all be over. Then there was the colossus. The longer this storm lasted, the more likely they were to run into it again, and Ricard couldn’t stand the thought of that. He had to hurry. They all did.

Minutes ticked by as Ricard searched, and more and more he began to worry he had passed his friends by without ever noticing. He reminded himself that he shouldn’t panic until he saw Blitz’s remains or the colossus. “It’s fine,” Ricard said, “even if I missed them, Casey’s still heading in the right direction, and he’s got the repair kit.” He looked all around him, checking for any signs of movement. Above and below him were distinct shades of orange that blended together at what should have been the horizon. Without his compass, Ricard wouldn’t have the slightest indication of where he was or which direction he should head in. He had seen everything save what he was searching for since he left Nicholas and Chaser, from shallow dips where a shell had exploded, to twisted and burned metal plates, fingers and other bits blown off of the mechanical arms of their scouting armas, and even a half buried sprocket.

“Sergeant Silva.”

Ricard winced. Lieutenant Rog was still trying to contact him using the Commune technique. He thought the lieutenant had given up by now, but that was Rog’s voice echoing inside his head. At this rate, he was going to have to stop playing at being unreachable and answer. He knew there were orders coming, though. Those orders would almost certainly involve that colossus the 203rd had recklessly lured out of hiding. Answering and receiving them might put his own plans for escape in jeopardy.

“Sergeant Silva, if you’re done building sandcastles out there then respond. I know you’re receiving. What’s your status? Over.”

Ricard bit back a curse and stopped dead in his tracks. Maybe if he just explained their situation again, that they couldn’t help pinpoint the colossus’ position on foot in the Munican dust storm, the lieutenant would agree and let them focus on escaping, on survival. “Sergeant Silva here. I copy. Status is … awful. Attempting to rendezvous with the survivors of Intrepid 9 and 20. Over.” The words left his lips with frustrated resignation. Even so, he had to plead his case before Rog said anything more. He couldn’t dance around any pending orders this time.

“Are there any working armas left in Intrepids 9, 18, or 20? Over.”

Ricard’s words initially caught in his throat. The temptation to lie was almost overwhelming; the temptation to twist the truth into something inconvenient for Lieutenant Rog, even more so. “Just one, sir, but Chaser is badly damaged. We’re trying to get him moving again, but he’s not combat or recon capable. Over.” Not a lie, Ricard told himself, but hopefully discouraging enough to make the lieutenant reconsider whatever he was thinking.

“Orders from command,” Rog began, and it sounded like the sympathy in his tone from their last exchange was long gone, “Any Intrepid teams still inside the storm are to attempt to locate and track the colossus. Echo.”

“I knew it,” Ricard hissed. He knew they wouldn’t be retreating if any new orders reached them. “Lieutenant, what makes you think we can find the colossus in this mess, much less track the blasted thing? If we get spotted again, we’ll be slaughtered.”

“Echo, Sergeant,” Lieutenant Rog replied expectantly.

“Sir … locate and track the colossus. Orders received. Over.”

“I won’t lie to you, Rick, things are about to heat up,” Rog warned, “Sifter 4 found the storm device and the mages and a strike package is inbound. When the dust clears, be ready to move. Over.”

“Oh crap.” So his plan to fix Chaser and escape under the cover of the sandstorm had been compromised from the beginning. No one he could get a hold of could delay the attack, and they only had a couple of minutes left at most. After that, the skies would clear, and the Municans would have as clear a picture of their targets as the Cordaeans would of theirs. “Crap!” Ricard took off running after a brief glance at his compass.

As if the world itself was conspiring against him, Ricard quickly came up on a blackened husk that greatly resembled an arma. If this wreck was Blitz, then Alice and Casey had passed him a while ago, possibly during that exchange with the Lieutenant. Ricard shook his head, realizing that he should have been paying attention. Now he had to get a hold of Casey and figure out whether to keep looking for him in this area, or head straight back. He knelt down again, giving the area a quick scan before committing to another commune. “Casey, it’s Ricard. I think we passed each other.”

“Yeah, I was afraid of that,” Ricard heard back, “but I can’t stop to check every little thing that might be a person, you know? Better to just keep moving. Try to catch up, alright?”

“Listen,” Ricard urged, remembering the planes Cordaea was sending to put an end to the storm, “Rog just told me they found the mages putting up this dust cloud. They want us to find the colossus after they take them out and keep track of it.”

“A colossus seems pretty hard to miss, don’t you think? Isn’t that why they’re using the sandstorm? To hide it while it goes around stomping on everyone?”

Casey had a fair point, but Ricard figured the rest of Intrepid was half a dozen kilometers east by now. Probably farther. Their friends in the air would need help to strike the colossus now that it was nearly sundown. It was an awful job, an insanely risky job, but someone had to be close by to help coordinate the attack.

“I’ll try and catch up, but use your radio to get in touch with Nick if you have to. Don’t just rely on the bearings we took.”

“Yeah.”

Ricard rose to his feet and prepared to move. That was when he felt a rush of mana pass through his body. It disturbed the air and the dirt around him, moving east almost faster than the eye could see. “Was that a kite burst?” That the wave of mana was heading west to east was a bad sign. While a commune booster used a special form of mana known as Vigor to facilitate long range communication, a kite burst or a kite ping was a method of using that same type of mana in a manner similar to sonar. In the old days, golems were able to use these pings to orient themselves and pinpoint every nearby entity. The drawback of such a technique was that it let everyone know you were there. To say a kite ping was easy to back trace with modern equipment would be an understatement. If the Municans were pinging for them now, then that could mean only one thing.

It was a mop up.

“Run,” Ricard said, checking his compass once and then bolting to the southeast. He was standing out in the open when the mana touched him, so whoever or whatever sent that ping out didn’t just know that he was there, but also that he was a male tanker, around 180 centimeters tall, and armed with only a pistol. He could hear a pair of high pitched motors whirring away back at the destroyed arma, the distinct sound of a Munican draque. One of those metal lizards was already on his trail. Ordinarily a draque wouldn’t concern him too much; the 203rd had shot down plenty with their anti-air guns in the last couple of weeks. Ricard was alone and on foot now. A draque was dangerous enough to lightly armored men with its jaws and claws but these Munican machines were always armed with at least a haze cannon inside their mouths and a pair of machineguns bolted on somewhere. He had to escape.

Ricard could hear the draque getting closer, but he couldn’t maneuver. His only chance was to somehow make it back to Chaser before he was gunned down. “Come on! Come on,” he pushed his legs as hard as he could. Ricard could picture himself reaching the others and waving frantically as the draque closed in on him from above. He could see Chaser turning its turret to meet the incoming threat and blowing it to pieces as Ricard dove for cover. He could easily make out Alice’s smile even in the storm. A last ditch save was just what he needed. It was a comforting lie for the moment.

No matter how hard Ricard pushed himself, he could hear the draque getting closer. He could feel the blasted thing getting closer. It was a wonder he wasn’t already under fire, but there was no use questioning it now. It was no use questioning anything. If he was caught here, he was dead. Ricard cringed reflexively when he heard the draque shriek at him. The sound was so loud it made him want to hit the dirt; the draque wasn’t just close, it was right on top of him now. Chaser and the others were nowhere in sight, and the draque was almost close enough to bite his head off. There was no chance at all of him escaping now. Ricard leaned forward as a precaution, even though it was beginning to slow him down, and weighed his final options.

I’ve got a pistol, but that thing’s got a hazer, machineguns, and enough bulk to crush me as soon as I turn around …. Was this it, then? Was he going to die here no matter what? Couldn’t someone somewhere help him? Anyone?

It was too late; Ricard could feel the heat from the draque’s mouth on the back of his head and sense an attack coming. On instinct, he dove to the ground and the draque passed right over him. As he picked his head up, Ricard heard engines, plane engines, passing overhead and heading westward. It was probably the strike package, he thought, but it was too late for any of that to help him. The draque turned around to face him, and Ricard could make out someone riding on its back. Some draques had riders and some didn’t. The ones with riders were the scout group leaders and helped coordinate their movements. Ricard was armed, so maybe he could shoot the rider and actually accomplish something before the draque got him.

“Back off,” Ricard said, raising his pistol to shoot. The draque was surprisingly quick to respond, generating momentum out of nothing and rushing toward him like a speeding train. Ricard told himself to shoot the rider on top of the draque, but he couldn’t help but try to fend off the bigger threat when it came right down to it. He got off one shot that barely nicked the draque’s left optic before he was thrust to the ground. He hit the ground so hard that there was no doubt in his mind that he had a concussion. Worse still, he didn’t know where his pistol or his compass had gone in the fall. Hope was in short supply, but Ricard still had to take note that he wasn’t dead yet.

The draque’s arm had just enough weight behind it to keep him pinned down as the rider briskly hopped down and approached him. Even in the storm, even with his most recent injury, Ricard could see the rider clearly enough now that she was standing over him. Her gear was loose enough that, if not for the long black locks blowing in the wind, he could have mistaken her for a shorter man. The draque riders only ever consisted of shorter, slender men, and their female counterparts. Ricard did note that she was somewhat tall for a rider. He also took note of her pistol, wondering if she planned to shoot him herself. Maybe the plan was to threaten him for information. Or was he being taken prisoner? Questions Ricard had tried to push out of mind earlier were starting to force their way to the forefront. Whatever this rider wanted, it was the only reason he was still alive.

“You’re my prisoner,” she said. She had a faint but distinct Munican accent, something Ricard hadn’t heard in a long time despite fighting these people on a regular basis. “All of you are.”

“All of us?” Ricard echoed, trying to understand. It took him a moment to remember, but when he did, he could hardly keep it to himself. “The ping.”

“Four survivors,” the rider confirmed. Ricard, Nicholas, Alice, and Casey. “If you don’t resist, it can stay that way.”

This draque scout clearly didn’t know Cordaeans very well, Ricard bitterly mused. “Casey, they caught me. Get Chaser fixed and run. Just run.” One last ditch effort to save the others. He could do that much.

The woman quickly knelt down and put her hand on Ricard’s forehead. “Stop that!”

“Just run!”

“Idiota!”

Suddenly the ground shook beneath them. A rumble in the distance was forthcoming, and Ricard knew the ‘package’ had been delivered. This sandstorm would begin to clear any second now. The rider noticed and stood back up. They both watched as the storm began to lift. Part of Ricard expected to see more draques flying around when the dust settled. Instead, he saw red lights in the distance, behind the rider that captured him. It was walking toward right toward them. Its steps were far too quiet. That’s why they never seemed to notice it coming until it was practically on top of them. Ricard could see the big red light and the four little ones approaching as a dark silhouette formed around them. He knew with a grim certainty that he wasn’t escaping, not with the colossus there.

“Blast it.” Ricard closed his eyes and reached out with his thoughts as far as he could. Hopefully he’d saved his friends by warning them, but there was still one more thing he had to do. Follow his orders. Lieutenant Rog, this is Sergeant Silva. Colossus located. My current position is unknown. Please advise. Over.

“Sergeant, we almost have your position. Just keep talking. Over.”

Colossus is one hundred meters and closing. Can’t tell the direction. Maybe northeast. Just carpet bomb the whole area to be sure.

“Sergeant?”

Do it. If you don’t, they’re going to get the others. You have to hit that thing now.

“We have your position. Can you withdraw to a safe distance?” Lieutenant Rog asked, clearly dreading the answer.

No, I’ve been captured. You ordered us to track this thing, Lieutenant, and I’m doing that! Now kill it! If you’ve got my position then you know where to shoot!

“We can’t order a strike yet … standby, Sergeant. Over.”

Of all the times for them to be hesitant. The storm was clearing, visibility was coming back, and the colossus was right there. Ricard couldn’t let this mission fail just because he got himself caught. First you put the colossus above our lives and now you’re getting hung up on this?! Where was this care and concern when we were trying to get out?!

“This is a friendly fire situation, Sergeant. Command isn’t going to authorize a strike until you’re clear. We’re working on a solution, so standby. Over.”

I already told you! I’ve been captured! I’m as good as dead, so level this whole area before the colossus pulls out!

There was no response this time.

Lieutenant! Come on, Lieutenant! Lieutenant!

“Please stop,” the rider said, lifting up her goggles and pulling down her scarf. The turned back to face him as the colossus drew ever closer to them. “Don’t try to be a hero. It’s over.” She could tell he was using the Commune technique even though he wasn’t speaking. If she could sense the mana leaving with his thoughts then she was likely a mage, and not just a rider.

“I’m not trying to be a hero,” Ricard scoffed. It figured that the one time he put his own survival out of mind for the sake of the mission, his superiors would do just the opposite. A part of him was somewhat grateful, but he also felt as if he was being betrayed. They would rather let him be captured than risk friendly fire. He couldn’t argue with that stance, but for him, it was humiliating. If the colossus escaped now, it would be his fault, because he couldn’t outrun a flying motorcycle with teeth. Why couldn’t he have just stayed put with Nicholas?

“It’s not like that,” Ricard told the rider, “I’ve got my orders.”

The rider nodded, knowing all too well. “We all do.”

Next

Previous

The Bad Days

You know what really sucks about having a self imposed daily blogging rule? It’s those bad days where there’s nothing going on worth writing about, or you’re not far enough along in a project to say anything interesting or compelling about it. I’ve spent the last two and a half hours just pacing around the house thinking. Thinking about what to post on the blog today. That’s two hours I could have spent chipping away at Atoning Mirror or Fleeing Victory, or even fiddling with the Zavodia map. That’s the kind of time spent that made me question my rule the first time around. I wound up dropping that rule, partially because I spent so much time fretting about the blog that I had even less time to work on anything else. The posts I came up with were almost always disproportionately small compared to the time it took to come up with them. It really did suck back then, and today is no different.

Even so, I’m not quitting this time. The last time I threw out that daily blogging rule, the blog reached a point where there was no activity, no updates, for a month or longer. The funny part? I wasn’t getting any more done during those off days than I was when I was adhering to the rule. The truth is, there are just things you have to do in life, and you want to make sure as many of those obligations are serving your goals as possible. If you don’t, if you let something crucial to your goals, but optional to your life as a whole fall by the wayside, the rest of the obligations (and a few dumb asides) will quickly fill in the vacuum. That’s exactly what happened when I gave up that rule. My pace didn’t improve, I just got busier with other things. Every second of every hour in your day is going to be taken up by something, and even if all you did was knit or something, that activity would find a way to eat up almost all of your time eventually. That’s just the way humans work. These days it’s more TV and youtube than productive things like knitting, though.

With that, I decided to post about the only thing I could think of. I’m posting about how absolutely frustrating it is to not have anything to post about. It’s not the first time I’ve pulled this card, but I think my thoughts on the matter are a bit clearer today. That daily posting rule isn’t just a good idea, it’s a crucial one. It’s the primary bulwark holding back the outside pressure to do other things. I may have spent those two and a half hours chucking half-baked ideas out a window, but that’s just because I’m still somewhat new to all of this. The longer I keep setting aside that extra time to keep the Praedian Records up to date, the better I’m going to get at using that time. Eventually I’ll be able to post about anything at any time without nearly so much thought going into it, and the daily posting rule is the only thing that ensures I’ll ever actually reach that point.

I never feel like I have quite enough time to do these, and I often don’t. They still get done, though. Even if they’re just quips or one-liners, they get done. That’s also how humans work, I guess: That sense of urgency. I’m always running out of time before I owe my blog two posts instead of just one … and you better believe that if I ever worked my way up to owing three or wound up in a brief coma again, I’d make up the difference as soon as I possibly could. That’s the rule, and that’s why I’m sticking with it, even on days like this, where all I can do is rant into the aether. So be it. It’s for the Good.

PSO2:NGS News: Bouncer Class and Mission Pass

PSO2:NGS News: Bouncer Class and Mission Pass

The Bouncer Class is finally here and I had to take some time today to try it out and feel my way around the class and the update. Unfortunately I’m behind schedule on a couple of things, so I was rushing through this and mainly focusing on getting things ready for today’s post.

My thoughts on the Bouncer class in NGS are still pending. I’ve only tried the jet boots and not the soaring blades yet. I don’t have any bad impressions so far though, other than the usual frustration that comes with having to level up with less than 1184 battle power. You use jet boots to kick the crap out of things while playing around with the elements. You float about the entire time, so what’s not to like? Also, I have to say the jet boots work really well with the weapon stealthing camo. I use that on a lot of weapons depending on the circumstances.

This has been a weird update on the scratch ticket banners, at least for me personally. Normally, it’s the AC scratches that get me excited and not the SG scratches. I’m guessing that was the idea though, since the item MTN: Floating is SG exclusive and the pool of items has become absolutely diluted with old items now. I didn’t think I would actually be able to get it on Day 1 when I went in. Somehow I got extremely lucky and got it on my first roll.

Another reason I’m probably not going to be rolling the AC scratches this time around is budget concerns. What I normally set aside for PSO2 was almost fully accounted for by yesterday evening. “All aboard the Stellaris train! Choo choo!” Kidding aside, I also needed a new Premium set and material storage time, so that ate up the rest. Fortunately, I’ve got no such budget concerns in-game. As a whole. If I see something I really want from the current AC scratches, I should be able to afford it on the player market. I’m not rich, but NGS’s economy isn’t completely broken yet. In NGS, 50 million N-meseta and above is hard to get rid of just buying random items and accessories. By comparison, 250 million meseta in PSO2 will net you one item off your wish list and you’ll feel like you’re impoverished both before and after the purchases. MMO economies are just insane. Oh well ….

Ashe Floating

I got the floating idle animation I wanted, so it’s all good.

(I’ll introduce you to her another time)

I didn’t want to take a bunch of screenshots so I’m trying something different here with the scratch ticket banners. There’s a first time for everything, but I probably won’t do this too often unless the videos are compressed.

The new scratches are nice, dare I say ‘fresh,’ but for once I’m going to be primarily relying on the player market.

Last but not least is the Mission Pass.

Who wasn’t waiting for this system to come back? It’s a good way to get cosmetic and plenty of other useful items. As you can see from my screenshot, I already purchased all the available tiers and picked up all the available items. I may not be one, but I’m glad the free-to-play crowd is finally getting some much needed attention. There are 3 day personal shop passes in here which is fantastic. You need premium time or a personal shop pass to sell items on the player market, but premium time means real money spent, and they stopped giving the players shop passes after the old Mission Pass ended. That means the player market’s going to explode with weapons, outfits, and items that players have been holding onto since the launch of the game. All in all it’s great news.

Why Do They Have arms?

At the end of Fleeing Victory #1 and toward the end of #2, it’s been shown that the Cordaean armas have mechanical arms attached to their hulls in the same area as the suspension system. I noticed while reading back through those chapters that it could be seen as me making a case for having robotic arms on tanks. Those arms have come in handy time and again. What I’d really be advocating for is smaller crews and A.I. integration, but that’s not what this post is about. Mechanical limbs are a tremendous part of Praedia’s history as a setting. It started with golems and similar things, steadily working its way up through the ages into full blown automata. It won’t matter what time period you look at; somewhere and sometime there is at least one nation, state, or faction that’s using technology along that line of thinking. Engineered limbs, especially those controlled by automata, are one of Praedia’s defining bits of lore, and as such, they’re ubiquitous. Movable armor plating, more versatile cranes, aircraft catapults and retrievers, weapon and equipment hardpoints, and on and on it goes.

(The grappler ships from Outlaw Star would be right at home in Praedia somewhere further up the timeline.)

Outlaw Star vs El Dorado

The armas are just one example of how ancient technology has survived long enough to become ‘utterly conventional.’ Below is an excerpt from my automata article about armas.

Heavy Fighting Vehicle (HFV) – Arma
Armas are quickly phasing out old fashioned anti-vehicle and anti-fortification golems. These treaded near sentient behemoths boast massive artillery housed in special turrets, thick armor, all-terrain treads, intimidating travel speed, and the most heavily reinforced manipulator arms available on any land-based automata. The arms, coupled with an arma’s already impressive armor, is capable of shrugging off direct hits from other armas, though some are capable of piercing these defenses with special rounds. Armas will typically have one or two living crewers; a navigator to guide it, and a commune specialist to receive and relay orders from field commanders. For one man crews, the navigator and commune specialist are one and the same.

You can expect to see a lot more weird tech like this from Central and Eastern Zavodia, but honestly, compared to Western Zavodia, conventional looking vehicles with a pair of grasping arms are just a gripe for engineers and accountants. The West has a flair for the dramatic and a love for natural aesthetics that threatens all practicality. Imagine people riding mechanical wyverns instead of attack choppers. Sure, they’ve got chain guns and rockets, too … but still. Munica is a country in Western Zavodia, so they have some of this as well. I’ll get to showcase some of that in Fleeing Victory before too long here. Definitely before #6.

The Next Couple of Weeks (10/10-10/23)

With FV#2 posted, that’s a deadline met and 2/6 to this month’s goal for that particular series. It’s good exercise so I’ll keep doing things like this. There’s still the map phases and Atoning Mirror, but I’m getting to those. Since today wasn’t too eventful, I think I’ll just take the opportunity to set another deadline for myself. See how that goes.

Sunday’s always a good pick, so I’m giving myself until then (17th) to finish FV#3. FV#4 is due by the 24th but I’ll try to get it done sooner. I don’t want to make my 6 segments by the end of the month with just hours to spare.

I’m also going to give myself until the 23rd to have the next phase of the Zavodia map finished or at least fully presentable. Specifically the ‘peaks and valleys’ portion of the height map. I’m still looking for some terrains I can use, but I have enough to get the major work done.

LGT: Atoning Mirror (first draft) is due this month, so no later than the 31st. I’ll start back on the LGT Editing sessions after that’s done.

Also, my Space Engineers hiatus fell through pretty quickly, but it’s not a big failure. I broke said hiatus because I had an idea I wanted to try and wasn’t in a position to write at the time (If you can write fiction while people are talking to you, please teach me your ways because that’s not just a skill, that’s a superpower). That session also gave me another idea regarding the blog that I’d like to try in a few weeks. Let’s just say the next tour of either the Cosmo Messer or the Heinrich will be a lot more engaging if this works well.