The Praedian Records

J.G. Phoenix

Current Projects

Riaz Royals

Yamato 90%
Yorktown 80%
Essex 50%
Cleveland 90%
Blücher 95%
Prinz Eugen 50%
Seydlitz (Redux) 40%
Lützow 80%
Type 34 Destroyer 99%
Type 36 Destroyer (Redux) 50%

Armored Core Is Back

I had no idea it was going to be so hard to find the time and energy to post about it after actually playing Armored Core 6. I was pretty much going through the first chapter in the campaign right up until I went to sleep.

Anyway, here’s how it started.

And here’s how it’s going.

It’s funny how the doom chopper from the start of the game gave me way more trouble than the ‘super fast siege tank’, or the Juggernaut as they call it. Even once my backup bailed on me, staying on that thing’s flank wasn’t hard. The doom chopper always had the option to fly out past the mission area boundary and keep me stuck directly in front of it.

So far I’m really liking the game. The controls are definitely a point of praise. I picked them up in about twenty seconds and aside from the expected slipperiness that comes with piloting a mech with a lot of momentum behind its movements, the handling is excellent. The only thing I needed to change was the y-axis camera settings. Most people tilt the stick up to look up and down to look down, but I learned how to play nearly all 1st and 3rd person games with that reversed.

This isn’t a review or anything like that; I haven’t gotten nearly far enough to even consider judging the game as a whole. I already made that mistake with Code Fairy and there won’t be any repeats. Instead, until I feel like I’ve got the full scope of the game, its strengths and weaknesses as a game figured out, I’ll just be posting occasionally about my progress through the game and my AC customizations. It’s the same thing I wanted to do with M.A.S.S. Builder. I probably still will for that game, too.

M.A.S.S. Builder: WIP 0.10.0 Mission Gameplay Update Part 2

You’d think 0.10.0 would be really close with how many posts I’ve made about it, but hey, however long it takes VD, as long as all this content drops with the update, I’ll be satisfied. I still have to do a bit of catching up since I lose my save with my old computer. Once Armored Core 6 releases I’ll be focusing on that for a time, but after that I’ll see about rebuilding my M.A.S.S. file and documenting the process.

As for the gameplay, it looks intense and hilarious as always. It’s kind of cartoonish how easily you can dodge most attacks by just hastily jogging to the left or the right. Still this kind of stuff will never not be fun. Hopefully VD’s ready to put out 0.10.0 soon, though hopefully not too soon now that AC6 is right around the corner.

I only have so much free time.

M.A.S.S. Builder: WIP 0.10.0 Close Combat Weapon Simple Part

It was definitely later than expected, but melee customization’s going to be a whole lot better going forward. I started thinking up a few random designs the moment I saw the base parts.

M.A.S.S. Builder: WIP 0.10.0 New Quark Boss Part 2

This guy is clearly a freight train in quark form. Let’s just call it now: he’s going to have a charge attack that hurls him clear across the arena following a thick orange aoe marker that spawns right under the player’s M.A.S.S.

Classic. Simple. I think I’ll like it. We’ll see.

M.A.S.S. Builder: WIP 0.10.0 Gameplay Update

VD’s calling it a new gameplay mechanic, but …

It looks cool, granted, but isn’t this giant crystal shooting crystal just a big turret? New look and scale, yeah, but I wouldn’t go so far as to call it a new mechanic. Maybe it’s indestructible? That would warrant being called a stage hazard. Even then, we’ve had indestructible turrets in the past, whole batches of them. This crystal tower looks a lot more dangerous though.

They said it was just a glimpse so there’s probably more to this, and regardless, I’m liking the new visuals so far.

M.A.S.S. Builder: WIP 0.10.0 New Quark Boss

I have to admit straight away that, at first blush, this is the most generic looking boss quark I’ve seen in a long time.

That might not be a bad thing, though, especially if they’re mixing old and new mechanics for a greater challenge.

One thing I like about this one are the proportions; it’s pretty obvious what he’s about in combat, and the legs look sturdy enough to support the rest of the body while he’s beating the player senseless with those freight train fists.

7/10, would fight.

M.A.S.S. Builder: WIP 0.10.0 New Enemy Gameplay

I look at these new flying accessory packs as the halfway point between fighting other M.A.S.S. units and fighting stationary turrets. That’s definitely a gap that needed filling and their attacks look nice too. The missile from the helicopter drone could use some tweaks, though.

I just don’t think missiles should be sidestepped that easily. It’s Ace Combat levels of lethargy for missiles to miss a target cranking them at that range.

But yeah other than that, these drones look better in action. I’m looking forward to getting back into the game proper at some point, maybe in September or so? After I’ve got more time and the Armored Core 6 hype has tapered off a little.

Oh who am I kidding, that’s going to take months, not weeks.

We’ll see. Either way the game’s going to be fresh since I lost my old data and have to start from scratch.

Recent Pinned Posts

We Suffered Heavy Losses

My previous computer, an ASUS gaming rig that I had for about 7 years, finally died on me. While I was able to save all my project data, most of my games data was lost. Space Engineers was the hardest hit by a landslide due to the hilarious amount of blueprints I had...

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Admiral Hipper Launches

Steam Workshop::KCV Admiral HipperStore Page Alright here she is, in all her incredibly iterative glory, the Kaisers' Admiral Hipper. Hipper being filmed from a Messer E I've been working on this ship for about a year now. She's seen two complete rebuilds (from...

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Last Update for 2022

Things have been pretty slow for December. Not only has M.A.S.S. Builder news more or less stopped completely since the 0.9.0 update, but I also haven't been able to make any headway on things. That's going to change with the schedule shift in my work; I'll have three...

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